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Found 8 results

  1. I have been searching tutorials, videos, forums, etc. The answer to this should be easy, and be something in the vein of what I assume many people try, but I cannot find an answer. I want a grid of tiles to flip one by one, rotating 180 degrees. I used group range to select them one by one from a co...
  2. Hans Peter

    UV loop

    Hey, I need a bump map to repeat on each primitive of an object. Not I can use an uv flatten in a for each loop and apply a map onto each prim. That works with simpler scenes. But on my scene the loop has to make 600.000 passes + it tends to crash. Does anyone know a way to increase the...
  3. Quick question, what's the command line tool to merge two tiled rendered frames together (using the rop tiled render option)? Cheers
  4. Hi - I'm struggling to find a tutorial that explains the workflow for exporting a large heightfield terrain as tiles. I'm unsure where I would use a tilesplit/splice node for example - before or after my erode node? If I have a large terrain with many voxels, the erode takes a lot of memory. Can I u...
  5. Studying VEX i create penrose tile setup, maybe it will be interesting for someone who is beggining scripting in vex. HIP https://www.dropbox.com/s/m6ysgiljl7m0k40/penrose_tile.hip?dl=0
  6. Hi I am trying to create a Heightfield Terrain with a single Hi-Res tile closest to the camera and as it is Houdini do this in a procedural way so that the tile can be changed dynamically, maybe linked to the camera. I am investigating doing this through a 'for each loop' but if there is an ea...
  7. Studying VEX i create penrose tile setup, maybe it will be interesting for someone who is beggining scripting in vex. HIP https://www.dropbox.com/s/m6ysgiljl7m0k40/penrose_tile.hip?dl=0 https://www.behance.net/erikbaymukcf7d
  8. Hey guys, I'm looking into a way to group primitives based on their UV tile. I know how to do this in the viewport by switching to the UV view and selecting the faces of the geometry in the tile I want and clicking group in the shelf. However, I'm looking for a way to do this in vops or using an exp...
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