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Showing results for tags 'loops'.
Found 5 results
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Hey people, I saw this free plugin for c4D https://www.behance.net/gallery/89028573/DIVIDER-FREE-C4D-FRAGMENTATION-PLUGIN It's pretty cool and this guy did a great set of animations with it. My question is... Anything ne have an idea of how to implement a similar system in Houdini... I would love to play with it. Thanks. Andy
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Link to Course In this 3 hour course I show you how to setup a system for dynamic and unique palm trees. No two are alike. I start from the very first leaf and go all the way through to rendering with Redshift in the most efficient way possible. At the end you will understand how to make your own trees and take these concepts and apply them to other setups that will bring your skills to the next level! Includes 13 Chapters and the final Houdini file. Also the assets to follow along. Full HD
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Problem accessing attributes inside For Each Loop
mattjakob posted a topic in General Houdini Questions
uhm... Im trying to avoid using copy stamp as suggested in H16 and use a For Each loop instead... but I cant seem to make sense out of it! (I watched a few videos and checked the help - but they seem pretty useless / over-complicated). I simply want to copy some geometry (eg. circles) onto some points (eg. on a line) + each point has an attribute --> I scale each geometry based on the point attribute. Seems like a perfect iterative loop over points task! When I put my copy to point(s) node inside the for each loop everything works fine (the copy node only receives one point which is fed iteratively from the the for loop). HOWEVER when I apply the transform node and I use vex (@attribute_name) to try to access the attribute value associated to that point to scale my geometry it doesnt work (I get 0). If I try to access the same attribute using a wrangle node it works. Maybe Im doing something silly wrong with the transform node... but what I do seems intuitively right (type the vex attrib name in the scale Thanks! -
I am kind of stuck on how to use loops alongside of VEX...or even at all. I'm posting my example file, but what I'm trying to achieve is just to have a function repeat - and if possible in different ways. In my file, it's a line and I'm making the scale of the point equal 1, if the ptnum and Frame are equal. My problem is repeating it. I tried using the solver sop, but it did as expected and just compounded the spheres scale to equal 0. I'm not really sure where to go from here Any help is always appreciated! loop.hipnc
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Hello I'm reading about the new H15 for loops. I'm trying to recreate this kind of pattern using the for loop So I built this network But, as you can see, there's no output and I'm not sure why (don't mind the bypassed fit range there) There's nothing in the scene besides a camera and a default grid and generic HDR Thanks.