hatrick Posted June 2, 2010 Share Posted June 2, 2010 hi, is it possible to bring the houdinicamera ito aftereffects? thx Quote Link to comment Share on other sites More sharing options...
majikal Posted June 2, 2010 Share Posted June 2, 2010 http://www.sidefx.com/exchange/info.php?fileid=498&versionid=498 Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 2, 2010 Author Share Posted June 2, 2010 thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 6, 2010 Author Share Posted June 6, 2010 (edited) hm .... the export out of houdini somehow does not work .... has anyone tried it with H10 and windows 7 64bit.. as i ve absolutly no idea of scripting further help would be great! thx error: fp.close() hou.setFrame(fstart) >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ... ... ... ... >>> >>> >>> >>> >>> ... ... ... ... >>> ... ... File "<console>", line 3 fp = open(fname,'w') ^ SyntaxError: invalid syntax >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... >>> ... ... ... ... ... ... ... ... ... ... ... File "<console>", line 12 for x in objCamera: ^ SyntaxError: invalid syntax >>> File "<console>", line 1 fp.write('%s'%x) ^ IndentationError: unexpected indent >>> ... ... File "<console>", line 3 for x in objNull: ^ SyntaxError: invalid syntax >>> File "<console>", line 1 fp.write('%s'%x) ^ IndentationError: unexpected indent >>> >>> >>> ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... File "<console>", line 51 fp.close() ^ SyntaxError: invalid syntax >>> >>> Edited June 6, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted June 6, 2010 Share Posted June 6, 2010 i have tried it under windows7 x64 h10.625 it works ok Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 6, 2010 Author Share Posted June 6, 2010 (edited) i have tried it under windows7 x64 h10.625 it works ok can you please give me a few hints how you did it, as i ve absolute no idea of working with python in houdini .... Edited June 6, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted June 7, 2010 Share Posted June 7, 2010 here few pictures how i do it... can You describe how You do it? can You post simple scene which cause this errors? The file from an example causes errors too? You opened this script in the text editor for editing? Because python is very critical to formatting The superfluous "space" or "new line" in a wrong place can lead to an errors like: >>>Indentationerror: unexpected indent Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 7, 2010 Author Share Posted June 7, 2010 thx andrew for your time .... first i copyed and pasted the script into the python shell which brought me to the object selection function but gave an error like stated above ... now by executing the file over a path in python everthing works fine ... sorry i should have tested this before posting.... greets Lucas Quote Link to comment Share on other sites More sharing options...
yesyes Posted August 3, 2015 Share Posted August 3, 2015 (edited) this script works fine for me in 1280x720 resolution but when doing full HD 1920x1080 scenes, the rendered image and the 3d layers in AE don't match up quiet well. can you guess which settings need to be changed, like zoom FOV etc? Edit: fixed it...... the issue was caused bcz cameras in houdini became ortho.......... something by some mistake by me Edited August 3, 2015 by yesyes Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted August 3, 2015 Share Posted August 3, 2015 Here slightly changed version....it uses "orientation" channel in AE to fix motion blur "problem"when value crosses 360 degree HouToAE.zip Quote Link to comment Share on other sites More sharing options...
Atom Posted August 5, 2015 Share Posted August 5, 2015 Andrew, I just tried your latest revision and the camera animation is not generated. However, I do get animation on my objects (which are not animated). They all have the same exact keyframe, of course. Is camera animation supported at this time? Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted August 5, 2015 Share Posted August 5, 2015 Downloaded...tested...works as expected.The only reason why this might happen is when you accidentallydo not select camera.In this case script will create default camera named "Camera1" without animation.Not animated objects will have the keys because the script assumes thatthe object may be animated using expressions or parenting.Maybe this is some kind of "Houdini Indie" restriction...have no idea:( Quote Link to comment Share on other sites More sharing options...
yesyes Posted August 6, 2015 Share Posted August 6, 2015 you need to select objects that you want to export animation for, including cameras Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted October 11, 2015 Share Posted October 11, 2015 (edited) made some time ago a ROP After Effects Exporter based by the work of Andrew. It was for me more a learning project so it has still some unresolved bugs the target was to make a Public Asset but i didn't had time to resolve the bugs and cleanup. since nearly 1 year there is no update it's better to release it, if somebody wan't to resolve this project go a head... :-) AEexporter.zip Edited October 11, 2015 by Mandrake0 Quote Link to comment Share on other sites More sharing options...
yesyes Posted October 12, 2015 Share Posted October 12, 2015 i think there are many after effects users who do this for themselves and don't talk about it much. if we can share our experiences, it can result in an asset which can be production ready with many options. as for me, I edited the script by replacing null with solid layer code, so it creates 100*100 solid in AE with scaling according to houdini which results in simple boxes exported to native after effects compatible 3D objects. Quote Link to comment Share on other sites More sharing options...
mirHadi Posted October 12, 2015 Share Posted October 12, 2015 (edited) hello perhaps you have found the way, but I thought this might be useful. there is a free plugin FBX to AE http://www.timecore.org/fbx-to-ae/ first you need to bake animation as always to work in AE. anim, has shown the way how we can bake animation to each frame. http://forums.odforce.net/topic/11079-baking-keyframes/ I used it and It worked great. Edited October 12, 2015 by haaranoos Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted October 12, 2015 Share Posted October 12, 2015 My only target was to learn Python and how you can make a HDA , i also haven't got a Aftereffects near me so i can't test it. Quote Link to comment Share on other sites More sharing options...
yesyes Posted October 12, 2015 Share Posted October 12, 2015 the file that you posted above works in after effects cs5, i have tested that rop, you just have to install that digital asset first. Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted October 12, 2015 Share Posted October 12, 2015 sorry i was not precise enough when i have done it i had after effects but not now :-) and i know that there are some small bugs that aren't resolved. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.