edward Posted August 12, 2003 Share Posted August 12, 2003 Check it out: http://www.cgchannel.com/ How many SOPs does it take in Houdini? Quote Link to comment Share on other sites More sharing options...
concept4 Posted August 12, 2003 Share Posted August 12, 2003 Haha, 5? I think I'm stickin with houdini wind.hipnc Quote Link to comment Share on other sites More sharing options...
Marc Posted August 12, 2003 Share Posted August 12, 2003 hmm... 5 sops as opposed to 5 pages of scripting. gee... Not much of a contest there Quote Link to comment Share on other sites More sharing options...
concept4 Posted August 12, 2003 Share Posted August 12, 2003 It was a close one Quote Link to comment Share on other sites More sharing options...
Jason Posted August 13, 2003 Share Posted August 13, 2003 Tricky tricky. Gosh darn, that Lightwave... Quote Link to comment Share on other sites More sharing options...
anakin78z Posted August 13, 2003 Share Posted August 13, 2003 Not to be outdone by those Lightwave guys, I have come up with a method just as complicated, if not more so, than the one in that article! Behold the screw script! It will create a geometry file (screw.geo) with as many steps as you like! But that's not all, it will even generate an object, and even a file sop ( !!! ) which will then read in said screw! I know, it sounds too good to be true, but by placing this script into the directory from which you start houdini, running the script as such: source screw.cmd 20 #where 20 is the number of steps you too can see the magic happen, RIGHT IN FRONT OF YOUR EYES!!! Cheers y'all! -Zig screw.cmd Quote Link to comment Share on other sites More sharing options...
michael Posted August 14, 2003 Share Posted August 14, 2003 hmmm...I don't know....." source screw.cmd 20 " ...that's alot of typing... Quote Link to comment Share on other sites More sharing options...
Mcronin Posted August 14, 2003 Share Posted August 14, 2003 That's brilliant See if CG Channel will use it as a feature. They can fit the whole thing on the front page. Less bandwidth.... Quote Link to comment Share on other sites More sharing options...
FrankFirsching Posted August 14, 2003 Share Posted August 14, 2003 I don't want to know how many people jens' script will frighten and strengthen their prejudice that houdini is the most difficult program out there Crazy idea to echo out a .geo file and then read it in. Quote Link to comment Share on other sites More sharing options...
concept4 Posted August 14, 2003 Share Posted August 14, 2003 That's the funniest thing I have ever seen! lmao. Turn it into a tutorial. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 14, 2003 Share Posted August 14, 2003 hmmm...I don't know....." source screw.cmd 20 " ...that's alot of typing... If its in your houdini path you don't even need to type "source" hehe. jim. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 14, 2003 Share Posted August 14, 2003 > screw.cmd 50000 Now thats a big screw. jim. Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 14, 2003 Share Posted August 14, 2003 !!!!! Do I see a bug? ROFL! 99999 polys. Hmm, pipe that to a subdivide sop. Quote Link to comment Share on other sites More sharing options...
anakin78z Posted August 14, 2003 Share Posted August 14, 2003 I don't want to know how many people jens' script will frighten.... Hehe, it's purely for amusement. Anyone who truly wants to see the strength of houdini can read the first few posts in this thread, and maybe download that hipfile . > screw.cmd 50000Now thats a big screw. Holy crap, how long did that take? Do I see a bug? 99999 polys. Nope, no bug (how dare you!?! ) The total number of primitives is the number of steps times two minus one (to account for the connecting polygons in between the steps) That's the funniest thing I have ever seen! lmao. Turn it into a tutorial. Hehe, well, after doing it I pretty much decided that it's completely useless! I like the idea of being able to create polys in script, but I can't think of an instance where houdini wouldn't just do a better job with the provided tools. But if you want to know how I did it, just write out a geo file from a triangle, take a look, then write out a geo file from 2 triangles, take another look, and you'll realize that the geo format is really simple. The only interesting bits in my script is that I'm echoing the output into a text file. if you use echo something > file.geo it will create file.geo and place something in it. If you use echo "something else" >> file.geo it will then append something else to that file, meaning it won't override it, but instead start where the other one ended. Cheers y'all -Jens Quote Link to comment Share on other sites More sharing options...
concept4 Posted August 14, 2003 Share Posted August 14, 2003 Now that you've got "echo" down pretty well. Echo the Coliseum Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.