robert.magee Posted August 10, 2011 Share Posted August 10, 2011 Houdini 12 Sneak Peek article is now online - right after the User Group Meeting sneak peek finished up - http://bit.ly/rsr9Qk Quote Link to comment Share on other sites More sharing options...
hkspowers Posted August 10, 2011 Share Posted August 10, 2011 Houdini 12 Sneak Peek article is now online - right after the User Group Meeting sneak peek finished up - http://bit.ly/rsr9Qk Looks so freaking awesome. I can't wait to try it out. Quote Link to comment Share on other sites More sharing options...
abvfx Posted August 10, 2011 Share Posted August 10, 2011 I really cant believe it. Each new release has had some major improvements but at one step at a time. This release alone has soo many improvements i cant wait. From major things like faster geometry, fluids and cloth which im am dying to use, to small workflow enhancements. I RFE about handles being so thin and hard to select that i hoped there might be a parameter to maybe adjust the thickness... i didnt expect something more robust like pre-selection highlighting. Is it silly to ask will files in H11 work in H12? It seems like such a major overhaul. Quote Link to comment Share on other sites More sharing options...
Korhon Posted August 10, 2011 Share Posted August 10, 2011 Same here! Cant belive this release. So amazing in so many ways! Big thanks to sidefx for making my life easier Quote Link to comment Share on other sites More sharing options...
amitnike Posted August 10, 2011 Share Posted August 10, 2011 (edited) cant wait to get my hands on this Edited August 10, 2011 by amitnike Quote Link to comment Share on other sites More sharing options...
~nature~ Posted August 10, 2011 Share Posted August 10, 2011 can't wait, I am looking forward to it for a long time Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted August 10, 2011 Share Posted August 10, 2011 Speechless!!! You made another giant leap! I can't wait to use the new Pyro and the new geometry engine: that smoke in viewport is gorgeous! I have one question: the beta will be out in October and there's no final release date, because this version is amazing, will a beta Apprentice be available too? Quote Link to comment Share on other sites More sharing options...
dulo Posted August 10, 2011 Share Posted August 10, 2011 Indeed. I hope there will be a Beta for HD !! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted August 10, 2011 Share Posted August 10, 2011 I attended today to the user group meeting, at vancouver, and I'm still astonished at what I was shown. 12 is gonna be incredible... The talks were also very cool Quote Link to comment Share on other sites More sharing options...
sanostol Posted August 10, 2011 Share Posted August 10, 2011 that's how a morning should look like, coffee and great news 1 Quote Link to comment Share on other sites More sharing options...
Leon Amion Posted August 10, 2011 Share Posted August 10, 2011 I RFE about handles being so thin and hard to select that i hoped there might be a parameter to maybe adjust the thickness... i didnt expect something more robust like pre-selection highlighting. Pre-selection highlighting in object level has actually been in there for quite some time. Though very rough now it seems much improved. I do would like it to work on component level and if I'm not mistaken in the end of the viewport improvement video there seems to be at least for point numbers a live feedback when hovering. Anything that makes my life as a modeler easier is nice. Anyhow this new release is impressive!! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 10, 2011 Share Posted August 10, 2011 (edited) It's Really incredible that smoke sims in H12 are GPU accelerated, H12 will be the fastest and customizable smoke simulator on the market.!!!! Thanks SESI!!! Edited August 10, 2011 by Pazuzu Quote Link to comment Share on other sites More sharing options...
Deepak Posted August 10, 2011 Share Posted August 10, 2011 Now thats what I am talking about ...SESI ROCKS... B) Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 10, 2011 Share Posted August 10, 2011 Amazing work! I look forward to using it! Thank you sesi for all the hard work. Quote Link to comment Share on other sites More sharing options...
efx Posted August 10, 2011 Share Posted August 10, 2011 I was like WOW!! And can not wait to try Pryo and Bullet!! One thing I am wondering is still no default "cluster this" or "delay load point instance(with Cvex)" kind thing??? That would be soooo nice for production use. I hope it'll come with it. May be I hope too much. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted August 10, 2011 Share Posted August 10, 2011 Yea, this release sounds great. A couple of questions. 1) Will the Bullet solver support Cylinder to Cylinder collisions? 2) Will it provide more information about what causes the dreaded "Segmentation Fault" errors. 3) Any shader improvements? 4) These viewport OpenGL improvements, will they expand the list of supported video cards? 5) Any speed improvements related to Mantra rendering? 6) Any improvements to make polygon modelling better? (i.e. interactive edge extrusion, cutting, quick ring/loop selection, and better quad beveling). 7) Will this new geometry engine introduce Edges as an attribute type like Points and Primitives? 8) Any UV texturing improvements? Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted August 10, 2011 Share Posted August 10, 2011 7) Will this new geometry engine introduce Edges as an attribute type like Points and Primitives? Niiiiiiiiice question!!!! Quote Link to comment Share on other sites More sharing options...
efx Posted August 10, 2011 Share Posted August 10, 2011 Addition. I wanted to know GUP comparing with not tesla or with latest Quadro(or gforce) as well. I can not guess how fast tesla is!! Quote Link to comment Share on other sites More sharing options...
Magnus Pettersson Posted August 10, 2011 Share Posted August 10, 2011 This is awesome! cant wait for the final release to start using it in production Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 10, 2011 Share Posted August 10, 2011 Addition. I wanted to know GUP comparing with not tesla or with latest Quadro(or gforce) as well. I can not guess how fast tesla is!! I think there is not that much difference between a tesla card and a geforce 580, with the exception that the tesla cards have more memory - which is probably the biggest limiting factor with sims on the gpu. At the moment they have both +400 gpu cores. 6gb combined with that new cluster approach for partitioning sims should be enough to handle quite large sims fast. I am sure there will be plenty of people benchmarking it soon enough. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.