ivankr9 Posted September 20, 2013 Share Posted September 20, 2013 (edited) This connector is written in Python with Node based Houdini workflow.It uses a wavefront OBJ and MDD cache.Transformation is described by quaternion rotation and is not tied to a parent (in world coordinates).These tools are designed to facilitate the export from Houdini. bl_tools.otl Edited January 5, 2017 by ivankr9 for new verson of blender obj import bug fix 6 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 20, 2013 Share Posted September 20, 2013 Whoa. That's pretty cool! Is this a school project or for work or for fun? Quote Link to comment Share on other sites More sharing options...
ivankr9 Posted September 21, 2013 Author Share Posted September 21, 2013 I learning python modules and I like it))) Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 21, 2013 Share Posted September 21, 2013 Cool beans! I always find that it's easier to learn when I have a goal in mind and can explore the new ideas that way. This looks very powerful. Is it new? Is anyone else working on stuff like this? Have you thought of releasing it when you're done? Creative commons? Selling it? Quote Link to comment Share on other sites More sharing options...
ivankr9 Posted September 22, 2013 Author Share Posted September 22, 2013 Can lay on Orbolt when I finish and now I'm testing Quote Link to comment Share on other sites More sharing options...
SamHowell Posted May 9, 2014 Share Posted May 9, 2014 This looks very usefull. I always wanted to use Blender for GPU rendering with Houdini. I look forward to seeing the finished thing. Keep up the good work Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted May 15, 2014 Share Posted May 15, 2014 ohh nice to see this solution :-) do you use the Houdini RPC Server for the Communication (http://www.sidefx.com/docs/houdini13.0/hom/rpc)? do you have got also some plans to integrate the osl shader system in houdini so that you can use direct the vex shadingsystem? Quote Link to comment Share on other sites More sharing options...
freaq Posted May 16, 2014 Share Posted May 16, 2014 would love to see a Houdini engine integration as well Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted May 16, 2014 Share Posted May 16, 2014 i have done something just shortly with the cycles render: it's a bad hack but it works at least on windows http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=147592#147592 in the cycles node help there is the path to the standalone render. a solid integration of the cycles render would be nice and thanks to the apache license there won't be any trouble with the license. but it would take a lot of time to do this and the current way with xml is not a good way to do it in my opinion. what i want to see is if the file format could be a git db repository like that you can get merge, sync, commit, diff's and history for free. Quote Link to comment Share on other sites More sharing options...
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