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Hey everyone, I just released my Pipeline called Prism, which I developed over the last few years. Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports, but it also takes care of your playblasts, renderings and more. Prism works with many industry standard tools out of the box. This includes Houdini, Maya, 3ds Max, Blender and Nuke. And finally, Prism is free to use! Here is a short introduction video of Prism: https://vimeo.com/265003976 You can download it for free on the website: https://prism-pipeline.com/
I am mainly a blender users. I would like to start using Houdini. It's procedural and non-destructive workflow is very appealing to me. For my first day in Houdini I would like to re-create something procedural I did in blender using modifiers. I have a piece of tiling geometry, it is a section of a stone wall. I would like to array this wall along a curve. Also I would like to project the curve onto a piece of terrain. I am not expecting anyone to solve this problem for me. But I wouldn't mind some hints on how to approach this problem.
This connector is written in Python with Node based Houdini workflow. It uses a wavefront OBJ and MDD cache. Transformation is described by quaternion rotation and is not tied to a parent (in world coordinates). These tools are designed to facilitate the export from Houdini. bl_tools.otl