MilanSuk Posted July 30, 2014 Share Posted July 30, 2014 (edited) BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit), Linux(64bit) and OSX(64bit) Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.13 for Windows, Linux and OSX: http://bit.do/BulletSOP_v2_0_13 Edited January 31, 2017 by MilanSuk 5 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted July 30, 2014 Author Share Posted July 30, 2014 (edited) Main reason of this release: Compiled for the latest Houdini production build - 13.0.476. It includes OSX version as well - big thanks to Chris Rydalch! Keep in mind that for Windows you need Houdini vc11 version!!! Edited July 30, 2014 by MilanSuk Quote Link to comment Share on other sites More sharing options...
prashantcgi Posted July 31, 2014 Share Posted July 31, 2014 Thanks Milan and Chris for Mac version, Super Awesome!!!!!!! Quote Link to comment Share on other sites More sharing options...
radurock Posted August 28, 2014 Share Posted August 28, 2014 Thanks Milan! Quote Link to comment Share on other sites More sharing options...
Ratman Posted September 2, 2014 Share Posted September 2, 2014 Hey Milan, not sure if this is know, but I'm experiencing some slight issues on Windows 7, using Houdini 13.498. It's mainly that I'm having to forcibly recook the nodes sometimes, as if the memory footprint isn't cleared or something. Seems to happen a lot if I copy/paste one node. It keeps the data from the original copied object until I bypass it and turn off bypass again to cook it. I'm sure this is probably some issue with the malloc memory allocation thing that Windows has. But besides that everything is working well! Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted September 3, 2014 Author Share Posted September 3, 2014 Ratman: That's very strange. Keep in mind It's highly recommended to make changes on/before reset frame(1). Or maybe problem/bug can be between btSolver -> btLoader. I will look at it! Quote Link to comment Share on other sites More sharing options...
Ratman Posted September 3, 2014 Share Posted September 3, 2014 Ahh thanks, yes I always make sure I'm doing changes before reset frame. Hmmm, that might answer my question, I am not using any btLoaders at the moment. Might I need to add it to my flow. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted September 3, 2014 Author Share Posted September 3, 2014 No btLoader - Now It's even more strange(). I will look at it Quote Link to comment Share on other sites More sharing options...
wateryfield Posted September 7, 2014 Share Posted September 7, 2014 Hey Milan, not sure if this is know, but I'm experiencing some slight issues on Windows 7, using Houdini 13.498. It's mainly that I'm having to forcibly recook the nodes sometimes, as if the memory footprint isn't cleared or something. Seems to happen a lot if I copy/paste one node. It keeps the data from the original copied object until I bypass it and turn off bypass again to cook it. I'm sure this is probably some issue with the malloc memory allocation thing that Windows has. But besides that everything is working well! Seems i get the same problem on linux fedora 20 houdini 13.0.498 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted September 22, 2014 Author Share Posted September 22, 2014 (edited) Seems i get the same problem on linux fedora 20 houdini 13.0.498 I think(hope) I finally fixed it! The problem was that I return(jump from method) between boss->opStart("..."); and boss->opEnd(); Houdini is crazy when you do that - It happened in early versions of BulletSOP. There is 10 new commits since 2.0.13, so I think We will release BulletSOP 2.0.14 version soon! Edited September 22, 2014 by MilanSuk Quote Link to comment Share on other sites More sharing options...
edward Posted September 23, 2014 Share Posted September 23, 2014 UT_AutoInterrupt is your friend. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted September 23, 2014 Author Share Posted September 23, 2014 UT_AutoInterrupt is your friend. Wow I see. How long does this class exist? Quote Link to comment Share on other sites More sharing options...
lisux Posted September 23, 2014 Share Posted September 23, 2014 Wow I see. How long does this class exist? At least since Houdini 11, if I remember correctly. Quote Link to comment Share on other sites More sharing options...
up4 Posted October 16, 2014 Share Posted October 16, 2014 Hi Milan, Any chances for the OpenCL/Bullet 3 code to make it for the next version? If not, could I try compiling or contributing support for it? Regards, Vincent Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted October 18, 2014 Author Share Posted October 18, 2014 Any chances for the OpenCL/Bullet 3 code to make it for the next version? If not, could I try compiling or contributing support for it? Hi Vincent, Bullet 3.0 is still WIP(many bugs and missing features). When It is officially release I will implement it. I made this(http://forums.odforce.net/topic/19170-bulletsop-25-previewwith-gpu-support/) few months ago, so implementation is not problem! Sadly there is no time info, when Bullet 3.0 will come Quote Link to comment Share on other sites More sharing options...
up4 Posted October 18, 2014 Share Posted October 18, 2014 Ok, thanks. Quote Link to comment Share on other sites More sharing options...
polterizer Posted November 12, 2014 Share Posted November 12, 2014 Hey Milan how goes? can you compile this bulletsop 2.0.13 for houdini more actual, maybe 13.0.582 or 547? would apreciate! thank you and keep your amazing bulletsop cheers Carlos 2 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted November 24, 2014 Author Share Posted November 24, 2014 can you compile this bulletsop 2.0.13 for houdini more actual, maybe 13.0.582 or 547? would apreciate! Sorry for late answer! It' here: http://forums.odforce.net/topic/21338-bulletsop-2014/ OSX version is comming soon! Quote Link to comment Share on other sites More sharing options...
tallen Posted June 15, 2015 Share Posted June 15, 2015 Any update to this? I am delighted to see this in circulation. Quote Link to comment Share on other sites More sharing options...
tallen Posted June 15, 2015 Share Posted June 15, 2015 Oops. nevermind... Thanks! (http://forums.odforce.net/topic/21989-bulletsop-2015) Quote Link to comment Share on other sites More sharing options...
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