Popular Post rayman Posted August 16, 2015 Popular Post Share Posted August 16, 2015 Hi, all! This is just another setup I assembled recently. It is a post-RBD sim solver designed to smoothly blend broken pieces when break after bending occurs. Check the archive for example setup. There are also some HDAs included, that you may find useful. Have fun! DOP_BendAndBreakSolver_H14_v10.zip 16 Quote Link to comment Share on other sites More sharing options...
A. Morales Posted August 17, 2015 Share Posted August 17, 2015 Awesome work Pavel! Time to dissect and learn! Quote Link to comment Share on other sites More sharing options...
wateryfield Posted August 17, 2015 Share Posted August 17, 2015 Great stuff! Thanks for your awesome example always. Quote Link to comment Share on other sites More sharing options...
none Posted September 7, 2015 Share Posted September 7, 2015 thank you man Quote Link to comment Share on other sites More sharing options...
shareu Posted September 22, 2015 Share Posted September 22, 2015 Really Appreciate!!! Quote Link to comment Share on other sites More sharing options...
NSugleris Posted October 6, 2015 Share Posted October 6, 2015 Well, no sleep tonight. Awesome as always Pavel! Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted January 22, 2016 Share Posted January 22, 2016 hello, thanks for the file Pavel, Im trying to learn from it, may i ask, if anyone knows why convert the P to a vector4 before multiplying with the offset matrix?. it seems to me that the output is the same, whether or not. Quote Link to comment Share on other sites More sharing options...
rayman Posted January 22, 2016 Author Share Posted January 22, 2016 Hey, man! I'm just used to convert position vectors to vector4 before applying matrix4, just to make sure that vex will compute them as positions instead of rotations - I had some problems in the past with this particular type of multiplication, so now I always do it that way - even it is not needed. I case of @P I think you can always skip it. Cheers! Pavel 1 Quote Link to comment Share on other sites More sharing options...
bobon Posted March 23, 2016 Share Posted March 23, 2016 Hi, all! This is just another setup I assembled recently. It is a post-RBD sim solver designed to smoothly blend broken pieces when break after bending occurs. Check the archive for example setup. There are also some HDAs included, that you may find useful. Have fun! How we can use it in post-RBD ? Quote Link to comment Share on other sites More sharing options...
A. Morales Posted April 14, 2016 Share Posted April 14, 2016 I recently opened this up in H15 , im noticing the mesh isnt splitting , and its hard to pinpoint if this is an issue by H15 (no warning or error anywhere) anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
SSFX Posted April 15, 2016 Share Posted April 15, 2016 This node '/obj/bendsetup/translate_pieces/get_closest_point' should have its second input connected to this node '/obj/bendsetup/translate_pieces/polymatrix_points' Hope this helps 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted June 23, 2016 Share Posted June 23, 2016 Fantastic as always.... Do you think its possible to share a file with a fractured wall as in the video? Its a bit hard to setup with not so much experience. Thats would be great. Thanks in advance. Follyx Quote Link to comment Share on other sites More sharing options...
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