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Bend and Break (post) Solver


rayman

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  • 3 weeks later...
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Hey, man!

I'm just used to convert position vectors to vector4 before applying matrix4, just to make sure that vex will compute them as positions instead of rotations - I had some problems in the past with this particular type of multiplication, so now I always do it that way - even it is not needed. I case of @P I think you can always skip it.

 

Cheers!

Pavel

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  • 2 months later...

Hi, all!

 

This is just another setup I assembled recently. It is a post-RBD sim solver designed to smoothly blend broken pieces when break after bending occurs. 

 

 

Check the archive for example setup. There are also some HDAs included, that you may find useful.

 

Have fun!

How we can use it in post-RBD ? 

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