CinnamonMetal Posted March 1, 2018 Share Posted March 1, 2018 (edited) On 2/20/2018 at 4:26 PM, Juraj said: New Houdini tip: Using HOU module in Visual Studio Code. https://jurajtomori.wordpress.com/2018/02/20/houdini-tip-using-hou-module-in-visual-studio-code Who da man, it's not me; it's Juraj Edited March 1, 2018 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 19, 2018 Author Share Posted April 19, 2018 Houdini tip | Render any node in background 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 24, 2018 Author Share Posted May 24, 2018 Houdini tip | Open parameter path in file browser 2 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 25, 2018 Author Share Posted May 25, 2018 Hello, check my latest tool which I would like to share with you: Batch textures conversion. Find out more on Github or my blog post. https://github.com/jtomori/batch_textures_convert https://jurajtomori.wordpress.com/2018/05/25/batch-textures-conversion-tool/ 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 28, 2018 Author Share Posted May 28, 2018 Generating documentation for Houdini Python modules (toolutils and others) https://jurajtomori.wordpress.com/2018/05/28/houdini-tip-houdini-python-modules-documentation/ 1 3 Quote Link to comment Share on other sites More sharing options...
Juraj Posted June 11, 2018 Author Share Posted June 11, 2018 Check out my latest project - creating an open library full of learning resources about various areas of VFX. It has many houdini-related presentations and theses. library: https://github.com/jtomori/vfx_good_night_reading blog post: https://jurajtomori.wordpress.com/2018/06/11/learning-resources-about-vfx-and-cg/ 5 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted June 13, 2018 Author Share Posted June 13, 2018 Hello, check out my latest article: Remote debugging of Python running in VFX applications (Houdini, Maya, Blender, Nuke..) 1 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted July 2, 2018 Author Share Posted July 2, 2018 Houdini tip | Assets versioning workflow 3 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted July 9, 2018 Author Share Posted July 9, 2018 Quick tip about converting dense SDF volumes to VDB SDF volumes. 2 Quote Link to comment Share on other sites More sharing options...
Juraj Posted December 22, 2018 Author Share Posted December 22, 2018 New handy tool: Save unlocked node as a new version Houdini tip | Save modified asset as new version 2 Quote Link to comment Share on other sites More sharing options...
jonp Posted December 29, 2018 Share Posted December 29, 2018 Juraj, Great tips! I'm curious about your volume baking post. How did you approach that? Cheers, Jon Quote Link to comment Share on other sites More sharing options...
Chrizzo Posted January 12, 2019 Share Posted January 12, 2019 (edited) On 29.9.2016 at 11:27 PM, Juraj said: twirl volumetric deformation https://jurajtomori.wordpress.com/2015/11/25/twirl-geometry-and-volumes/ Great Set-Up and thank you for sharing it! Edited January 12, 2019 by Chrizzo Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 12, 2019 Author Share Posted April 12, 2019 Houdini to VR connection project - first version :) See it in action here: Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 14, 2019 Author Share Posted April 14, 2019 And another guide, this time on FLIPs and RBDs interaction 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 23, 2019 Author Share Posted April 23, 2019 (edited) Write-up on a Megascans integration which I helped with Edited April 23, 2019 by Juraj 1 2 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted June 29, 2020 Share Posted June 29, 2020 I missed your experimentions Juraj and your technical expertise There are some smart ideas in your Megascan implementation, are you still developing it or are ayou able to share in the state it is? For your photogrammetry workflow, as you ask for suggestion have you tried to fill missing geo hole and texture information seamlessly according to the surrounding area (edge flow and textures filling)? Quote Link to comment Share on other sites More sharing options...
Juraj Posted August 17, 2020 Author Share Posted August 17, 2020 On 29/06/2020 at 8:43 AM, vinyvince said: There are some smart ideas in your Megascan implementation, are you still developing it or are ayou able to share in the state it is? The Megascans integration is no longer maintained or supported. It was developed for student productions and it would need some more work to make it useful to the public. Anyway, the code is published on GitHub. On 29/06/2020 at 8:43 AM, vinyvince said: For your photogrammetry workflow, as you ask for suggestion have you tried to fill missing geo hole and texture information seamlessly according to the surrounding area (edge flow and textures filling)? Haven't experimented with that, but you might find this talk interesting: More Like This, Please! Texture Synthesis and Remixing from a Single Example | Nordic Game 2019. On 29/12/2018 at 12:35 AM, jonp said: Juraj, Great tips! I'm curious about your volume baking post. How did you approach that? Cheers, Jon Hi, sorry for very late reply! I don't have the project file at hand, but it was built around Bake Volume SOP. I used the resulting volume as a constant color in shader, which skipped calculating lighting during rendering and rather used the baked volume. For multiple lights (including the hdri example) I added the light volumes together. Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 19, 2021 Share Posted August 19, 2021 (edited) On 14/11/2017 at 4:54 PM, Juraj said: k_means.hipnc obb.hipnc The axis doesn't match the bounding box orientation, is it expected ? Also Juraj, The python code seems to fails working with python 3 version, any idea how to fix it? The result is not is so much better and accurate than the oriented bounding box from sidefx ! thanks! @Juraj Edited August 19, 2021 by vinyvince Quote Link to comment Share on other sites More sharing options...
Juraj Posted January 23, 2023 Author Share Posted January 23, 2023 Haven't posted here in a while, but I've written a few posts since! Thought I'd do myself some promotion, so listing some here: Houdini, venv, OpenCV and cats VEX treats positions and vectors as row vectors You can modify environment variables in Generic Generator TOP Using VSCode with Houdini 19 and Python 3 A better way to batch-convert textures from Houdini The TD's Guide to Laziness Happy reading, feedback appreciated. 2 2 Quote Link to comment Share on other sites More sharing options...
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