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art3mis

You KNOW you're a total novice when...

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When you want Houdini to work like other 3D packages.

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When in a sim with millions of particles you left "on" the cache setting in the flip object. :)

 

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When you save your scene in the middle of the framerange while visualizing a simulation - so that it have to resim up to that point each time you open the scene.

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You use words 'vertex' and 'point' interchangeably.

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when you dive inside the flipsolver, there dive inside the "advect surface" microsolver and there find a microsolver called "copy_future_to_past". 

 

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7 hours ago, Skybar said:

 

When you save your scene in the middle of the framerange while visualizing a simulation - so that it have to resim up to that point each time you open the scene.

 

One way to avoid that is launching a scene with manual cook mode on. 

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