Atom Posted November 22, 2016 Share Posted November 22, 2016 When you want Houdini to work like other 3D packages. 1 Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted November 22, 2016 Share Posted November 22, 2016 When the amount of memory you have is determined by the mistakes you make. Quote Link to comment Share on other sites More sharing options...
ciliath Posted November 22, 2016 Share Posted November 22, 2016 When you think you'll be fine with 8gb of ram. 2 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 22, 2016 Share Posted November 22, 2016 When in a sim with millions of particles you left "on" the cache setting in the flip object. Quote Link to comment Share on other sites More sharing options...
Skybar Posted November 23, 2016 Share Posted November 23, 2016 When you save your scene in the middle of the framerange while visualizing a simulation - so that it have to resim up to that point each time you open the scene. 2 Quote Link to comment Share on other sites More sharing options...
symek Posted November 23, 2016 Share Posted November 23, 2016 You use words 'vertex' and 'point' interchangeably. 1 Quote Link to comment Share on other sites More sharing options...
fuat Posted November 23, 2016 Share Posted November 23, 2016 whenever you work with Houdini 1 Quote Link to comment Share on other sites More sharing options...
fuat Posted November 23, 2016 Share Posted November 23, 2016 when you dive inside the flipsolver, there dive inside the "advect surface" microsolver and there find a microsolver called "copy_future_to_past". Quote Link to comment Share on other sites More sharing options...
Federico Posted November 23, 2016 Share Posted November 23, 2016 When you forgot the checkbox "Show sequences as one entry", and everything became pink. Quote Link to comment Share on other sites More sharing options...
Vlad Posted November 23, 2016 Share Posted November 23, 2016 7 hours ago, Skybar said: When you save your scene in the middle of the framerange while visualizing a simulation - so that it have to resim up to that point each time you open the scene. One way to avoid that is launching a scene with manual cook mode on. Quote Link to comment Share on other sites More sharing options...
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