Popular Post Irvn Posted May 21, 2017 Popular Post Share Posted May 21, 2017 I want to share a little tool I made for grooming feathers. Its a set of 6 nodes, one base node and 5 modifiers. Super easy to use. Just connect them and.. there you go - you got yourself a pretty little feather. You can layer modifiers as many as you want. Any feedback is super appreciated. https://www.dropbox.com/sh/8v05sgdlo5erh0b/AADSfadqkxgPOBVeaGr2O49Oa?dl=0 26 3 Quote Link to comment Share on other sites More sharing options...
fencer Posted May 21, 2017 Share Posted May 21, 2017 (edited) That's I wanna to call the first post! Thank for sharing, very nice tool, feather looks really realistic. Edited May 21, 2017 by fencer Quote Link to comment Share on other sites More sharing options...
Irvn Posted May 21, 2017 Author Share Posted May 21, 2017 18 minutes ago, fencer said: That's I wanna to call the first post! Thank for sharing, very nice tool, feather looks really realistic. Thx man Quote Link to comment Share on other sites More sharing options...
moedeldiho Posted May 21, 2017 Share Posted May 21, 2017 Very very nice!!!! Thanks so much for sharing! Cheers, Mo 1 Quote Link to comment Share on other sites More sharing options...
Sepu Posted May 21, 2017 Share Posted May 21, 2017 Awesome! Thank you for sharing! 1 Quote Link to comment Share on other sites More sharing options...
Irvn Posted May 21, 2017 Author Share Posted May 21, 2017 Cheers guys Quote Link to comment Share on other sites More sharing options...
Farmfield Posted May 21, 2017 Share Posted May 21, 2017 Wow, just wow. A much appreciated share. Are the assets open so we can see how you set this up? Quote Link to comment Share on other sites More sharing options...
Irvn Posted May 21, 2017 Author Share Posted May 21, 2017 15 minutes ago, Farmfield said: Wow, just wow. A much appreciated share. Are the assets open so we can see how you set this up? Yes, everything is open. You can tweak it, or whatever you want 1 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted May 21, 2017 Share Posted May 21, 2017 9 minutes ago, Irvn said: Yes, everything is open. You can tweak it, or whatever you want I'm only after your secrets, or rather your non-secrets, hehe... So that makes it an even better share. Greatly appreciated. 2 Quote Link to comment Share on other sites More sharing options...
derjcmp Posted May 21, 2017 Share Posted May 21, 2017 Insane share! Thank you for posting this! 3 Quote Link to comment Share on other sites More sharing options...
adrianr Posted May 21, 2017 Share Posted May 21, 2017 Not much more to say than wow, thank you, and really great work. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted May 21, 2017 Share Posted May 21, 2017 Incredible work man! Thanks a lot for sharing! Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 21, 2017 Share Posted May 21, 2017 Thankyou very much...Sergey. I plucked up the courage to play with this...but couldn't see the quill...so had to do a merge.... Then I thought if I want to see the actual feathers...I have to use a polywire..but couldn't figure out how to make use of the 'tapering' diameter of the feathers... 01) Even tho I can't see the actual geo of the feathers (can see the splines in viewport)..it renders fine...still trying to understand how that works... 02) the quill won't render without a merge, still trying to figure out how it works for the feathers and not quill... Have I setup this right ? Quote Link to comment Share on other sites More sharing options...
nutcracker Posted May 22, 2017 Share Posted May 22, 2017 really great work! Quote Link to comment Share on other sites More sharing options...
king4444 Posted May 22, 2017 Share Posted May 22, 2017 Thanks a lot for sharing! Quote Link to comment Share on other sites More sharing options...
clastac Posted May 22, 2017 Share Posted May 22, 2017 Great work, thanks for sharing! Quote Link to comment Share on other sites More sharing options...
LaszloFX Posted May 22, 2017 Share Posted May 22, 2017 Awesome stuff! Thank you for the share! Quote Link to comment Share on other sites More sharing options...
dlekanis Posted May 22, 2017 Share Posted May 22, 2017 Looks awesome, thank you! Quote Link to comment Share on other sites More sharing options...
Irvn Posted May 22, 2017 Author Share Posted May 22, 2017 8 hours ago, Noobini said: Thankyou very much...Sergey. I plucked up the courage to play with this...but couldn't see the quill...so had to do a merge.... Then I thought if I want to see the actual feathers...I have to use a polywire..but couldn't figure out how to make use of the 'tapering' diameter of the feathers... 01) Even tho I can't see the actual geo of the feathers (can see the splines in viewport)..it renders fine...still trying to understand how that works... 02) the quill won't render without a merge, still trying to figure out how it works for the feathers and not quill... Have I setup this right ? You setup this absolutely right. And also you can use multiple bends, multiple clumps, multiple turbulences. You can layer things easily. First of all, strands and quill are different outputs. It was an intentional choice and if you want to render them together, yep you have to merge them first. Secondly, to see strands in viewport you need to change some parameters on scene level. 3 1 Quote Link to comment Share on other sites More sharing options...
ZeitG Posted May 22, 2017 Share Posted May 22, 2017 Hi. Thank you for sharing. I did not download them that is why I have a question. Is this tool only for a single feather? I mean, can I draw for example multiple curves and make a feathers from them? In this case better to create a subnets and share them in one file, imho. Quote Link to comment Share on other sites More sharing options...
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