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KS_Feather


Irvn

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Thankyou very much...Sergey.

I plucked up the courage to play with this...but couldn't see the quill...so had to do a merge.... Then I thought if I want to see the actual feathers...I have to use a polywire..but couldn't figure out how to make use of the 'tapering' diameter of the feathers...

01) Even tho I can't see the actual geo of the feathers (can see the splines in viewport)..it renders fine...still trying to understand how that works...

02) the quill won't render without a merge, still trying to figure out how it works for the feathers and not quill...

Have I setup this right ?

KS_Feather_Setup.jpg

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  On 5/21/2017 at 11:47 PM, Noobini said:

Thankyou very much...Sergey.

I plucked up the courage to play with this...but couldn't see the quill...so had to do a merge.... Then I thought if I want to see the actual feathers...I have to use a polywire..but couldn't figure out how to make use of the 'tapering' diameter of the feathers...

01) Even tho I can't see the actual geo of the feathers (can see the splines in viewport)..it renders fine...still trying to understand how that works...

02) the quill won't render without a merge, still trying to figure out how it works for the feathers and not quill...

Have I setup this right ?

KS_Feather_Setup.jpg

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You setup this absolutely right. And also you can use multiple bends, multiple clumps, multiple turbulences. You can layer things easily. 

First of all, strands and quill are different outputs. It was an intentional choice and if you want to render them together, yep you have to merge them first.

Secondly, to see strands in viewport you need to change some parameters on scene level.

 

2017-05-22_11-23-44.jpg

2017-05-22_11-22-45.jpg

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Hi. Thank you for sharing. I did not download them that is why I have a question.

Is this tool only for a single feather? I mean, can I draw for example multiple curves and make a feathers from them?

In this case better to create a subnets and share them in one file, imho.

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