addic3d Posted October 31, 2005 Share Posted October 31, 2005 Hello Andz, impressive work! I like how the city looks but the fog... is it a link available to that fog tutorial, because I can't stop looking at it ...I think I need a doctor! Quote Link to comment Share on other sites More sharing options...
Andz Posted October 31, 2005 Author Share Posted October 31, 2005 ...I like how the city looks but the fog... Quote Link to comment Share on other sites More sharing options...
stevenong Posted October 31, 2005 Share Posted October 31, 2005 Good stuff guys! Quote Link to comment Share on other sites More sharing options...
David Gary Posted October 31, 2005 Share Posted October 31, 2005 Thanx all ... and to the Copy SOP Quote Link to comment Share on other sites More sharing options...
mark Posted October 31, 2005 Share Posted October 31, 2005 impressive stuff guys well done. do you know if that fog animates well andz? its got a very creepy feel to it Quote Link to comment Share on other sites More sharing options...
addic3d Posted November 1, 2005 Share Posted November 1, 2005 Hi Andz, I like that fog ! PS: Thanks for the quick reply! Quote Link to comment Share on other sites More sharing options...
Andz Posted November 3, 2005 Author Share Posted November 3, 2005 hi Mark, Havent tried animating it, here is a explanation of how I did the fog. ... and after that is just compositing. Quote Link to comment Share on other sites More sharing options...
Dennis Sedov Posted July 14, 2006 Share Posted July 14, 2006 This is a greate thread!!! Now another thing I was wondering is how to make those type of scenes more lightweight? Copy SOP is great, but you have all that time making ifd file before render, plus memmory usage. On oposite Instancing is a greate tool, if it was possible to randomize it. Is it possible to simplify geometry with some instancing or something else? Like instancing some of the buildings, so it is still random. Any thoughts? Quote Link to comment Share on other sites More sharing options...
Jason Posted July 14, 2006 Share Posted July 14, 2006 This is a greate thread!!! Now another thing I was wondering is how to make those type of scenes more lightweight? Copy SOP is great, but you have all that time making ifd file before render, plus memmory usage. On oposite Instancing is a greate tool, if it was possible to randomize it. Is it possible to simplify geometry with some instancing or something else? Like instancing some of the buildings, so it is still random. Any thoughts? There is an [almost experimental] Mantra procedural dso called "HscriptInstance" which will ask for each building to be generated according to input parameters. It's a bit slow if there are hundreds of buildings but it shows enormous potential. Perhaps SESI would consider upgrading it if gets a lot of usage? We often flirt with the idea of using it for crowds but never manage to get around to commiting to it because it's better at handling fewer+complex objects than many smaller+simpler objects. I believe Peter Bowmar demonstrates its usage in one of his videos out there.. Quote Link to comment Share on other sites More sharing options...
symek Posted July 14, 2006 Share Posted July 14, 2006 There is an [almost experimental] Mantra procedural dso called "HscriptInstance" which will ask for each building to be generated according to input parameters. It's a bit slow if there are hundreds of buildings but it shows enormous potential. Perhaps SESI would consider upgrading it if gets a lot of usage? We often flirt with the idea of using it for crowds but never manage to get around to commiting to it because it's better at handling fewer+complex objects than many smaller+simpler objects.I believe Peter Bowmar demonstrates its usage in one of his videos out there.. this sounds very interesting, I've never heard about Peter's video covering this feature. Just simple instancing via variables pipe-in into the mantra... this could be VERY powerfull feature! Just send mantra definition and variables. Crowds, fields, stars, cities etc etc. Why SESI stoped development of this? Where can I find it in Houdini? Quote Link to comment Share on other sites More sharing options...
exel Posted July 15, 2006 Share Posted July 15, 2006 There is an [almost experimental] Mantra procedural dso called "HscriptInstance" which will ask for each building to be generated according to input parameters. It's a bit slow if there are hundreds of buildings but it shows enormous potential. Perhaps SESI would consider upgrading it if gets a lot of usage? We often flirt with the idea of using it for crowds but never manage to get around to commiting to it because it's better at handling fewer+complex objects than many smaller+simpler objects.I believe Peter Bowmar demonstrates its usage in one of his videos out there.. Yeah, Jeff Wagner showed me this a long time ago, I remember trying it (for lots of very small, simple objects) but it was really slowwwwwwww....I think it might have been firing up an hscript process each for each instance? It does seem to have enormous potential though, I'd like to learn more about it! -JS- Quote Link to comment Share on other sites More sharing options...
Andz Posted July 25, 2006 Author Share Posted July 25, 2006 Hi all!Gave me the idea to create a "Paris-generator". :) aah! Paris. (the basic street pattern is a simple subdivided polygonal curve) Hi FrenchOP, looks like this ideia went a long way. http://odforce.net/forum/index.php?showtopic=4359 Congratulations on the new DVD. Quote Link to comment Share on other sites More sharing options...
David Gary Posted July 25, 2006 Share Posted July 25, 2006 Hi FrenchOP, looks like this ideia went a long way.http://odforce.net/forum/index.php?showtopic=4359 Congratulations on the new DVD. Thanks, the DVD is about procedural modeling of cities but mainly as a key example to teach "proceduralism", and why "Houdini makes the difference". This was the first idea, to present a DVD which shows effective differences between procedural and non procedural approaches. Then the idea of modeling a city like Paris came to my mind as a good example for that. Maybe a next DVD with a city "building itself" ... Quote Link to comment Share on other sites More sharing options...
mark Posted July 25, 2006 Share Posted July 25, 2006 so Jason et. al. commission cheques from dvd sales are in the mail, good to hear Quote Link to comment Share on other sites More sharing options...
Andz Posted September 12, 2006 Author Share Posted September 12, 2006 I've found THIS really nice animation, based on Clarke's Rendez-vous with Rama. You can also read the Making Of PDF. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted September 12, 2006 Share Posted September 12, 2006 W O W Quote Link to comment Share on other sites More sharing options...
exel Posted September 12, 2006 Share Posted September 12, 2006 I've found THIS really nice animation, based on Clarke's Rendez-vous with Rama.You can also read the Making Of PDF. WHOA PAPI! That was fantastic. I really enjoyed the Halo vibe too, with the curvature of the terrain and the atomspherics, very nicely done (so does that mean Halo ripped off the Rama novel?) I coulda done without the few shots of the space shuttle in there, that seemed out of place and detracted from the pastoral aesthetic IMHO. But that was a remarkable procedural work, the PDF is a fairly interesting read too... Quote Link to comment Share on other sites More sharing options...
Marc Posted September 12, 2006 Share Posted September 12, 2006 Rama is a big enclosed cylinder, whereas Halo is a torus. So really Halo ripped off Niven's Ringworld more than anything. Just my geeky 2c ...oh yeah, cool video Quote Link to comment Share on other sites More sharing options...
michael Posted September 12, 2006 Share Posted September 12, 2006 nothing beats a Dyson Sphere...you know...like the one they found Scotty on... Quote Link to comment Share on other sites More sharing options...
exel Posted September 12, 2006 Share Posted September 12, 2006 nothing beats a Dyson Sphere...you know...like the one they found Scotty on... Quote Link to comment Share on other sites More sharing options...
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