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Flip Fluids with Color


BlackIce

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Hey all! I'm trying to create a fluid effects very similar to the one seen in this video: (0:58)


What's the best way to go about doing this? I'm especially interested in how I can pull the colors from the geometry and create those really nice streaky looks. Would appreciate any ideas! Thanks!

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That's super cool! I think it would be better to do it with pyro, at least in this situation the simulation looks more like smoke than liquido
Anyway, if you want to color flip you can apply the color on the emitter points (the flip particles should keep this attribute) and then transfer from the flip particles to the mesh. You'd need a very dense mesh though

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  • 7 months later...
  • 3 weeks later...

I'm trying to do a very similar thing, and yes that approach of coloring the emitter does work, but then it doesn't when is constantly emitting fluid.... I have absolutely no clue on how to make it work yet haha 

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