Azuril Posted February 21, 2018 Share Posted February 21, 2018 Hello, I am relatively new to houdini - I have used it years prior for some things but now I have just acquired an indie license for development of my unreal game. At the moment I am making a building facade system that will place premade modular pieces depending on a few variables. I was hoping that perhaps some guru's could peruse this little plan i have drawn up for how i envision it to work. at the moment I am trying to workout step 4 by using bounding boxes made from the original geo to select the new resampled walls and place them into sections. I want to bound them and in the groupSOP name the sections per iteration of the foreach node they are inside. finding the correct syntax for this has been a problem so any help would be greatly appreciated. Ill be keeping this thread alive over the course of my findings. Cheers Az BuildingGenerator.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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