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angadrana

Slow motion pyro

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Hey guys,

 

I'm trying to create a slow motion explosion but can't get it right using the Timescale, timesteps or increasing the FPS. All of these completely change the look and shape of my explosion.

How do I make an explosion 10 times slow motion than it's actual speed without changing its look or shape completely?

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Either use the upres solver to do it (will require an additional sim) or maybe use the volume retime in the qlib tools. I haven't used the qlib one myself but, I thought I remember seeing a volume retime sop in it. 

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Check out the volume_retime_ql_SOP.hip file at this link.

https://github.com/qLab/qLib/tree/dev/examples

One thing you will have to have in your sim is a vel field for this technique to work. When you are caching your sim to disk make sure to include it.

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Thank you so much guys! qLib volume retime works like a charm! :D

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