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How is this effect made?


frokito

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looks to me like the effect is called "rotating a bunch of things and then meshing them together".

learning how the copy SOP works with template point attributes, and how VDB surfacing works, are probably your main goals for this.

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I don't know if it has some name, but it seems they are working on the primitives that compose the geometry, transforming them with the "primitive" node. I think that's the easy part ... Before that you should make points uniques and after that fuse the geometry again. Maybe this is a good start.

 Good luck!

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