harry_nicholas Posted May 6, 2019 Share Posted May 6, 2019 i made a jigsaw puzzle (the hard way) years ago and made a few bob selling on the squid. i just thought it would be nice to make a puzzle generator, the logic being all you need is a curve that fits to itself, repeat it, cut the shape out of a grid, presto, jigsaws of any size (greater than 3 x 3 bits). great, but boolean doesn't work as neatly as cookie cutter used to, and i'm scratching my head over cutting out the pieces, getting rid of remainders, etc etc. it SHOULD be simple, but i'm stuck, i have a small brain. here is my file: anyone want to VEX a better solution than my sledgehammering? make_jigsaw.101.hipnc Quote Link to comment Share on other sites More sharing options...
harry_nicholas Posted May 6, 2019 Author Share Posted May 6, 2019 PS, is there a voronoi way to do this? i played about with the shapes tutorial, but didn't see how it would apply...thanks chums! Quote Link to comment Share on other sites More sharing options...
kleer001 Posted May 6, 2019 Share Posted May 6, 2019 Check out these: https://n-e-r-v-o-u-s.com/shop/line.php?code=12 Maybe consider a generative, random seed, based method. Noise maybe? Use fluids to advect (then refine) curves? Quote Link to comment Share on other sites More sharing options...
Atom Posted May 6, 2019 Share Posted May 6, 2019 You could check out this example. http://www.tokeru.com/cgwiki/index.php?title=Houdini#Voronoi_cluster_and_fracture Quote Link to comment Share on other sites More sharing options...
harry_nicholas Posted May 7, 2019 Author Share Posted May 7, 2019 56 minutes ago, kleer001 said: Check out these: https://n-e-r-v-o-u-s.com/shop/line.php?code=12 Maybe consider a generative, random seed, based method. Noise maybe? Use fluids to advect (then refine) curves? doing something random would be nice and easy, what i'm after is just your basic jigsaw: in my model there is one corner piece that rotates to make the other three corners, an upright and a horizontal for the "pieces" and two kinds of edge piece, a "concave" and a "convex", it should be easy if cookie cutter was around, just make a slice upright or horizontal, but booleans make it complicated. Quote Link to comment Share on other sites More sharing options...
harry_nicholas Posted May 7, 2019 Author Share Posted May 7, 2019 42 minutes ago, Atom said: You could check out this example. http://www.tokeru.com/cgwiki/index.php?title=Houdini#Voronoi_cluster_and_fracture tried these, but see the other reply, i'm trying to make conventional jigsaw puzzle pieces, if you can wangle voronoi, then great, but i don't see how, myself....thanks for the replies though guys. Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 7, 2019 Share Posted May 7, 2019 6 hours ago, harry_nicholas said: doing something random would be nice and easy, what i'm after is just your basic jigsaw: in my model there is one corner piece that rotates to make the other three corners, an upright and a horizontal for the "pieces" and two kinds of edge piece, a "concave" and a "convex", it should be easy if cookie cutter was around, just make a slice upright or horizontal, but booleans make it complicated. this setup is avail in HDA...just search for jigsaw puzzle Quote Link to comment Share on other sites More sharing options...
ronald_a Posted September 28, 2021 Share Posted September 28, 2021 On 7.5.2019 at 9:11 AM, Noobini said: this setup is avail in HDA...just search for jigsaw puzzle Hi, I would be in need of your jigsaw puzzle hda but it seems it is no longer available. Is there any chance you are sharing this again. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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