caskal Posted July 6, 2019 Share Posted July 6, 2019 Hi guys, I have been wraping my head around trying to figure how to create shapes like this. My first thought was using vdb and subtracting for example a torus but i couldnt get there. I also tried some voronoi inside wires with different width. Lastly i made a circle spline in a solver and transform in + rotate and then skin the mesh but result isnt there. Any insight to achieve these forms? Tagging the máster @f1480187 Thanks! Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 6, 2019 Share Posted July 6, 2019 (edited) Don't think too much ....:P implicit surface iso surface formula--- than clip it...You have 1milion formulas for that exampels https://sites.google.com/site/zwayorg/script-and-gizmo/houdini/houdinimodeling Edited July 6, 2019 by srletak 1 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 6, 2019 Share Posted July 6, 2019 All you really need is a pleasing shape, good UVs and a tilable texture map. Here are some free texture planks applied to the Cave generator. 2 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted July 7, 2019 Author Share Posted July 7, 2019 On 6/7/2019 at 1:32 PM, srletak said: Don't think too much ....:P implicit surface iso surface formula--- than clip it...You have 1milion formulas for that exampels https://sites.google.com/site/zwayorg/script-and-gizmo/houdini/houdinimodeling Damn @srletak I knew I was drowning in a glass of water, just did some search on this, looks perfect, thanks! Hey @Atom thanks for the help (once more), that cave thread is a beauty, im reading all the info there now, your example looks great!, thank you! Cheers! 1 Quote Link to comment Share on other sites More sharing options...
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