Dubtronics Posted December 20, 2019 Share Posted December 20, 2019 Hi guys I am trying to install qlib for houdini 17.5 using the package method. The instructions says Extract and move it into the Houdini config folder in your home folder and Copy the qLib_linux.json (or qLib_windows.json) file into the packages folder that didnt do much so i added my path to the folder in the last line."path" I got some of the tools to show up but its not loading the other OTLs. I am guessing I need to add the path to other sections but I am not sure where. { "env": [ { "QLIB": "$HIH/qLib-dev", }, { "QOTL": "$QLIB/otls", }, { "HOUDINI_OTLSCAN_PATH": "$QOTL/base;$QOTL/future;$QOTL/experimental;$HOUDINI_OTLSCAN_PATH", }, ], "path": "$QLIB", } Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 20, 2019 Share Posted December 20, 2019 on Houdini 16.5 I have this ENV works perfectos # HOUDINI_NO_SPLASH = 1 HOUDINI_OGL_SOFTWARE = 1 HOUDINI_PATH = F:/GameDevelopmentToolset-Development;& QLIB = C:/Users/user/Documents/houdini16.5/qLib-dev VISUAL = "C:\Program Files\Sublime Text 3\subl.exe" HOUDINI_GALLERY_PATH = &;$QLIB/gallery HOUDINI_OTLSCAN_PATH = &;$QLIB/otls/base;$QLIB/otls/future;$QLIB/otls/experimental HOUDINI_TOOLBAR_PATH = &;$QLIB/toolbar HOUDINI_PATH = C:/Users/user/Documents/houdini16.5/MyExtraToolSet; & HOUDINI_OCL_DEVICETYPE=CPU HOUDINI_SPLASH_FILE = C:/mySuns.jpg -------------------------- *MyExtraToolSet just for everything else* Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted December 20, 2019 Author Share Posted December 20, 2019 Thanks but i am trying to do the package method since all my other plugins are installed that way. but maybe i should just use this way. Quote Link to comment Share on other sites More sharing options...
Mohanpugaz Posted January 5, 2020 Share Posted January 5, 2020 Hey Dubs, i am trying to do the same thing. did you figured out why the OTLS are not loading up? .. Even Im facing the same issue. please let me know if you found a solution Thanks! Quote Link to comment Share on other sites More sharing options...
Krion Posted February 6, 2020 Share Posted February 6, 2020 Any solution? Doesn't work when I copy either the qLib_package_linux.json or the qLib_package_windows.json in my packages folder on OSX. Is qLib not available for Mac? Quote Link to comment Share on other sites More sharing options...
Coolzilj Posted February 7, 2020 Share Posted February 7, 2020 10 hours ago, Krion said: Any solution? Doesn't work when I copy either the qLib_package_linux.json or the qLib_package_windows.json in my packages folder on OSX. Is qLib not available for Mac? Where did you put `qLib_package_linux.json` and the `qlib` folder? On OSX, 1. download the qlib compressed file, decompress to the path whatever you like, e.g. "~/houdini/", and rename the qlib folder to "qLib", now the qLib code is in "~/houdini/qLib" 2. copy the `qLib_package_linux.json` file to one of the houdini packages folder, for OSX, you can put it in "~/Library/Preferences/houdini/xx.xx/packages", if "packages" folder is not found in "~/Library/Preferences/houdini/xx.xx", just create one 3. edit the `qLib_package_linux.json` file, replace "QLIB": "$HIH/qLib-dev" to "QLIB": "~/houdini/qLib" "~/houdini/qLib" is the path where qLib codes live in Step 1. 4. done Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted February 7, 2020 Author Share Posted February 7, 2020 sorry guys i couldn't get it to work and then I forgot about it. Quote Link to comment Share on other sites More sharing options...
Krion Posted February 7, 2020 Share Posted February 7, 2020 4 hours ago, Coolzilj said: Where did you put `qLib_package_linux.json` and the `qlib` folder? On OSX, 1. download the qlib compressed file, decompress to the path whatever you like, e.g. "~/houdini/", and rename the qlib folder to "qLib", now the qLib code is in "~/houdini/qLib" 2. copy the `qLib_package_linux.json` file to one of the houdini packages folder, for OSX, you can put it in "~/Library/Preferences/houdini/xx.xx/packages", if "packages" folder is not found in "~/Library/Preferences/houdini/xx.xx", just create one 3. edit the `qLib_package_linux.json` file, replace "QLIB": "$HIH/qLib-dev" to "QLIB": "~/houdini/qLib" "~/houdini/qLib" is the path where qLib codes live in Step 1. 4. done Hi, I have done this, but now it's the same as when I had it installed with this packager app: I have the menu bar 'qLib' submenu, but I don't have the nodes/assets. Any ideas? Is this option in the submenu supposed to open the HDA's? Because then I get this error: Quote Link to comment Share on other sites More sharing options...
Coolzilj Posted February 7, 2020 Share Posted February 7, 2020 12 minutes ago, Krion said: Hi, I have done this, but now it's the same as when I had it installed with this packager app: I have the menu bar 'qLib' submenu, but I don't have the nodes/assets. Any ideas? Is this option in the submenu supposed to open the HDA's? Because then I get this error: I think you have already installed qLib successfully, try to read the qLib documentations if you hit any errors. Try `TAB` then type `qL`, see if you can find any nodes assets. Quote Link to comment Share on other sites More sharing options...
Krion Posted February 7, 2020 Share Posted February 7, 2020 (edited) But is it even the case that the menu option should open the hda’s in the file? Or should the hda’s/otls already be in every new file? Because I don’t have the nodes when pushing TAP. And the online docs don’t seem to talk about this. The local docs from the qLib folder seem to be empty. Also when accessing from the qLib>Help menu option. Did a few redownloads and reinstalls but nothing did help. Edited February 7, 2020 by Krion Quote Link to comment Share on other sites More sharing options...
Coolzilj Posted February 7, 2020 Share Posted February 7, 2020 (edited) 1 hour ago, Krion said: But is it even the case that the menu option should open the hda’s in the file? Or should the hda’s/otls already be in every new file? Because I don’t have the nodes when pushing TAP. And the online docs don’t seem to talk about this. The local docs from the qLib folder seem to be empty. Also when accessing from the qLib>Help menu option. Did a few redownloads and reinstalls but nothing did help. Hm, interesting. Hda’s/otls are already there, you don't have to "open", pushing TAB you should see qLib. Which version of houdini are you running? Are you downloading the newest qLib codes from https://github.com/qLab/qLib? Can you show a screenshot of your qLib folder and qLib_package_linux.json file which you put in packages folder? The menu error you posted earlier is a bug only existes in macOS, I'm filing a pull request to fix it, you can find it here https://github.com/qLab/qLib/pull/965. Btw, I have no idea what the this packager app do, maybe it's the reason, you may undo whatever you did before and follow my 3 steps instructions. Edited February 7, 2020 by Coolzilj Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted February 10, 2020 Author Share Posted February 10, 2020 I had a similar issue where some of the the features were loading and I could see the tools but when i added a node to scene it would say the definitions were incomplete. When I loaded the example files I would get the same error as well. Quote Link to comment Share on other sites More sharing options...
krishna avril Posted August 28, 2020 Share Posted August 28, 2020 Hey Guys, I just now got the problem solved for Windows Machine, I just copied the compressed files to my packages folder and changed the JSON file(see below what needs to be changed) "QLIB": "$HOUDINI_PACKAGE_PATH/qLib-master", Done! 1 Quote Link to comment Share on other sites More sharing options...
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