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1 hour ago, Aizatulin said:

You can also accumulate over quaternions (for copy to points), if you are rotating your points. You can use an initial value (representing the identy matrix) and for each interaction you (q)multiply this attribute with the new one.

pt_matrix_rot.hipnc

Your scene is more deeper but doesn't run on 17.5 without errors. 

Edited by CinnamonMetal
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haha, I got it working : ) I was reading from https://www.toadstorm.com /blog/?p=493 toad storms website. I had tried up and N. Reading from his website you need both at the same time. I took the rotation I was doing in the point vop and applied it to both the up vector and the N. Now it works like a charm. Thanks everyone : )

 rotate.jpg

Edited by ejr32123
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1 hour ago, ejr32123 said:

haha, I got it working : ) I was reading from https://www.toadstorm.com /blog/?p=493 toad storms website. I had tried up and N. Reading from his website you need both at the same time. I took the rotation I was doing in the point vop and applied it to both the up vector and the N. Now it works like a charm. Thanks everyone : )

 rotate.jpg

That is what @LaidlawFX showed in his example; both N and a up-vector. Either way you got it working.

Edited by CinnamonMetal
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