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kev2

Houdini Mac user population

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I'm wondering how many Mac Houdini users there are out there? Wondering if the Mac population isn't big enough to warrant the additional dev?

Between Apple's ongoing beef with Nvidia and SideFX's preference for Window's tools, e.g., Substance, AliceVision..., I'm considering a solo Houdini Linux or Windows box. Anyone else doing this? 

Thoughts?

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@kev2 on statistic exact 20 000 peoples ..on my pappers:wub:

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Just now, Librarian said:

@kev2 on statistic exact 20 000 peoples ..on my pappers:wub:

?

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just making conversation having fun sorry ..don't know

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Posted (edited)

Ha, nw, I just reply too quickly sometimes. 

 

Edited by kev2

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If you have to buy a new station, the question doesn't even arise...
Apple has decided to get rid of its professional users.
But I think it's gonna be a while before SideFX will eventually  stop mac dev.

My two cent "ex long time mac user" opinion.

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2 minutes ago, flcc said:

My two cent "ex long time mac user" opinion.

Thanks. Interested, what platform did you move to? 

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I started out my computing days with Mac OS 6 if I recall correctly. Had various Mac computers at home up until the G4. At work I used Mac in various places up to an including the garbage can which was a joke of a workstation. I haven't used Houdini on a Mac since the cheese grater days (circa 2012). Given the choice today I'd go with a Windows (or dual boot with Linux) workstation over a Mac. Any Mac option simply isn't cost effective for 3D work anymore. They were somewhat in the cheese grater days but definitely not today.

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2 hours ago, kev2 said:

Thanks. Interested, what platform did you move to? 

Windows.
Although Windows also sucks sometime, not all softwares I use are on Linux. (Adobe among others)
 

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Sidefx won't remove MAC build that quick. The only problem with mac is the viewport code / shaders everything else is fine.

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27 minutes ago, Mandrake0 said:

Sidefx won't remove MAC build that quick. The only problem with mac is the viewport code / shaders everything else is fine.

Right, I'm not worried about SF dropping support, but they adopt a lot of open source projects (which is great) that often don't support Macs (e.g., AliceVision) and develop new tools (at least Labs) for Mac after Windows (e.g., Substance plug-in). And yeah, the viewport issues are a pain. 

 

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Posted (edited)

Mac here...technically Hackintosh since I can't afford a $5000 8-core machine!

 

BTW...all of this Mac vs Windows BS will eventually go away when all computing takes place on the cloud and it's completely platform independent. It's coming!

Edited by Midphase

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mac user here!

largely because of moving for work i've just stuck to my macbook pro. i am beginning to consider a compact lightweight box for simming/caching/rendering. or just upgrade my laptop to a latest version as this one is a 2013 model. stuff works very well though no issues here

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what can I say, you've read all the different opinions and advice.
You have to choose between :
a system that you are comfortable with, but that has now become very expensive, turned to the general public, and very unsuitable for the 3D world.
Well… and windows,
linux for a Mac user used to use a "plug&Play" system doesn't seem to be a good idea IMO.

I can understand your dilemma because the mac book pro was a very good machine. But there is some alternative now.

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I use mainly Linux at work, at home only Mac. I love my mac but my take is that the cost compares with a regular linux box is prety hard to justify.

Let's see where things go.

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Posted (edited)

I used a 2012 MBA (4C@2Ghz/8GB RAM) to learn Houdini for the past few years (mostly SOPs and POPs)...  it was ok.  I had a couple of problems with the OpenGL viewport crashing when H16 first came out, but that was eventually fixed. 

 

P.S. I since moved on to a simple Linux box (8C@3GHz/64GB RAM), a basic build with a ryzen and a potato gpu ended up being cheaper than another MBA/mini (I can't afford the fancier stuff).

Edited by xxyxxy

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Thanks for all the comments. I'm going to get a Linux box after 18.5 comes out and move Houdini to it. I've been looking for a reason to learn Linux anyway. :)

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