MENOZ Posted April 24, 2008 Share Posted April 24, 2008 http://www.afterworks.com/FumeFX.asp?ID=13 it's possible to achieve this kind of effect in houdini? with particle fluid simulation? thanks! Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 24, 2008 Share Posted April 24, 2008 I'd say yes, but it's a lot of work, non trivial even. It's certainly not packaged up in a shiny interface. That afterworks stuff looks amazing. I'd like to hear from someone who's used it in production. http://www.afterworks.com/FumeFX.asp?ID=13it's possible to achieve this kind of effect in houdini? with particle fluid simulation? thanks! Quote Link to comment Share on other sites More sharing options...
3__ Posted April 24, 2008 Share Posted April 24, 2008 I'd say fume is the best thing to happen for 3dsmax in years. fume, TP3 and vray are the only things keeping me using the bloody heap. The process of using fume is very simple and reliable, takes under 10min for an average sim, no more than an hour for a crazy one. Renders in a few seconds @ HD with self-shadowing. Only problems are that you can't re-time the cache and it tends to look too soft for large-scale fx. Oh, there's the disk space issue... but disk space is cheap right? -cpb Quote Link to comment Share on other sites More sharing options...
symek Posted April 24, 2008 Share Posted April 24, 2008 Another problem is that it looks always the same. I've never seen anything that came from fumex to be different then sampples on a producer's web site. Strange. But it really looks good anyway. sy. Quote Link to comment Share on other sites More sharing options...
zasid Posted April 24, 2008 Share Posted April 24, 2008 Hello Guys, I have seen this showreel yesterday. Effects are done in Fume FX and Afterburn. Looks pretty cool to me. give it a go. http://www.mathieuchardonnet.com/ Quote Link to comment Share on other sites More sharing options...
AdamJ Posted April 24, 2008 Share Posted April 24, 2008 Nice clips on their site. I would love to see these kinda of examples from sesi. Quote Link to comment Share on other sites More sharing options...
michael Posted April 24, 2008 Share Posted April 24, 2008 some nice stuff... but it doesn't look like they've gone much beyond the presets... Quote Link to comment Share on other sites More sharing options...
Jason Posted April 24, 2008 Share Posted April 24, 2008 I'd say fume is the best thing to happen for 3dsmax in years. I wonder if they'd consider writing Fume for Houdini? Quote Link to comment Share on other sites More sharing options...
mrice Posted April 24, 2008 Share Posted April 24, 2008 I had the chance to work with fumefx recently and agree with most of whats been said. I think the shader could use some work and thats probably what makes alot of fumefx shots look the same. I'm not at all experienced with Houdini (yet) but I dont see why you shouldnt be able to get the same kind of results with Houdini's tools, much more difficulty to set up and probably slower, but with way more flexibilty. Any reason why not? Quote Link to comment Share on other sites More sharing options...
3__ Posted April 24, 2008 Share Posted April 24, 2008 I've been using fume mostly for incidentals (dust, gunsmoke, steam), where you'd normally use a card but would prefer to have some control over what's happening. so the look depends on how you render and comp the effect. the animation is what really sells it. I'm assuming the same kind of effects have been done better with Houdini. I'd need to spend a solid month of brute-force trial and error to really figure it all out before I try. I'll ask again about fume for Houdini... Quote Link to comment Share on other sites More sharing options...
wixman Posted May 20, 2008 Share Posted May 20, 2008 Another problem is that it looks always the same. I've never seen anything that came from fumex to be different then sampples on a producer's web site. Strange. But it really looks good anyway.sy. This I would agree with - you see fumefx work and immediately it's "oh that's fumefx". It is still the best tool out there at the moment straight out of the box. But I think with a lot of work, better results can be produced with Houdini Quote Link to comment Share on other sites More sharing options...
zasid Posted May 20, 2008 Share Posted May 20, 2008 Well I think there is no problem in getting such effects thro houdini with a far better level of control.but not much has been their in terms of exploring this area I mean kinda of learning resources. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted May 21, 2008 Share Posted May 21, 2008 Yes, but that's only with people who are familar with the tool, which is, as things go, pretty rare. Personally I'd love to see the math released so other people can work with it. I do think, however, that it's a gold egg laying goose and they're not about to let it free. This I would agree with - you see fumefx work and immediately it's "oh that's fumefx". It is still the best tool out there at the moment straight out of the box. But I think with a lot of work, better results can be produced with Houdini Quote Link to comment Share on other sites More sharing options...
wixman Posted May 21, 2008 Share Posted May 21, 2008 Well I think there is no problem in getting such effects thro houdini with a far better level of control.but not much has been their in terms of exploring this area I mean kinda of learning resources. The tools are all there, but a lot of them are still fairly new - it's only a matter of time before we start seeing some great learning resources for this sort of thing. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 21, 2008 Share Posted May 21, 2008 Not running down Fume, but just FYI, SESI are still actively developing their fire technology and so think we can all see great new things come out of it in the future. Quote Link to comment Share on other sites More sharing options...
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