michael Posted July 30, 2009 Share Posted July 30, 2009 "Originally developed at Sony Pictures Imageworks, spReticleLoc is a Maya C++ plugin plus MEL code which creates a reticle for a camera. It allows for various camera reference masks to be displayed when looking through the camera, such as filmback, projection gate, and pan and scan attributes The value of predefined parameters can be displayed in selectable areas, such as the camera focal length and name, current aspect ratio; frame number, name of the show and shot, Maya scene file name, current user name, etc. Finally, arbitrary textural information can be displayed as well. " Open Source Imageworks Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted July 30, 2009 Share Posted July 30, 2009 Very cool: http://opensource.imageworks.com/ Would love to see more companies, large and small, give back a bit. Good mojo. Good work Rob Bredow and the SPI s/w crew(s)! Mark Quote Link to comment Share on other sites More sharing options...
Marc Posted July 30, 2009 Share Posted July 30, 2009 um wow... cool. There's some other neato stuff there. I see the OSL stuff is written by Larry Gritz? Is he working at Sony now? And the Field3d is from Magnus, so that's great. The volume libraries at Sony are very nice. Those are some great tools there. I wonder if more will be coming... Thanks M Quote Link to comment Share on other sites More sharing options...
static Posted July 30, 2009 Share Posted July 30, 2009 um wow... cool. There's some other neato stuff there. I see the OSL stuff is written by Larry Gritz? Is he working at Sony now? And the Field3d is from Magnus, so that's great. The volume libraries at Sony are very nice. Those are some great tools there. I wonder if more will be coming... Thanks M Yeah I was particularly interested in the field3d Very Cool stuff indeed. Quote Link to comment Share on other sites More sharing options...
abvfx Posted July 30, 2009 Share Posted July 30, 2009 I just got this on the wire. Very cool stuff. OSL sounds very very cool. Quote Link to comment Share on other sites More sharing options...
eloop Posted July 30, 2009 Share Posted July 30, 2009 Thanks Sony, looking forward to seeing Field3D. Does anyone know if it can it be used, and is it suitable, as an I3D replacement ? -Drew I just got this on the wire. Very cool stuff. OSL sounds very very cool. Quote Link to comment Share on other sites More sharing options...
Marc Posted July 31, 2009 Share Posted July 31, 2009 Thanks Sony, looking forward to seeing Field3D. Does anyone know if it can it be used, and is it suitable, as an I3D replacement ? -Drew As far as I know Sony uses it for all their fire and fluid tools as well as the volume rendering stuff (svea). Which means that the majority of the work it's used for is done in Houdini, so I'd say yes. Very suitable for an i3d replacement. I wonder if we can entice Magnus to come in and say a few things. M Quote Link to comment Share on other sites More sharing options...
eetu Posted July 31, 2009 Share Posted July 31, 2009 Oh yes, Field3d looks interesting indeed. eetu. Quote Link to comment Share on other sites More sharing options...
symek Posted July 31, 2009 Share Posted July 31, 2009 Very cool: http://opensource.imageworks.com/ Would love to see more companies, large and small, give back a bit. Good mojo. Good work Rob and the SPI s/w crew(s)! Mark Looks great! Maybe we should nail some of them (to create a good fashion from that) : http://open.rsp.com.au Quote Link to comment Share on other sites More sharing options...
eloop Posted July 31, 2009 Share Posted July 31, 2009 Found a bit more info here - http://code.google.com/p/field3d/updates/list You can follow the updates for the project using an RSS reader. -Drew Oh yes, Field3d looks interesting indeed. eetu. Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 31, 2009 Share Posted July 31, 2009 Yay for open source! Field3d is definitely interesting. Cheers! steven PS: There were two topics so I merged them into one. Quote Link to comment Share on other sites More sharing options...
Magnus W Posted August 1, 2009 Share Posted August 1, 2009 Hello there friends! Now, I have to admit I don't know exactly everything the I3D can do, but Field3D is pretty flexible, so... maybe? We've been able to switch out the old in-memory storage format to Field3D both in Svea and the new fluid sim framework, so it covers those areas pretty well at least. One of the main ideas with Field3D is that it's easy to add new data structures without having to start over from scratch with a new file format. -Magnus Quote Link to comment Share on other sites More sharing options...
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