Jump to content

Search the Community

Showing results for tags 'flip tank'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. Hey guys, I've been trying to use the extrude polygons feature of the Particle Fluid Surface, but the bounding box makes my meshing weird, even tough my mesh looks fine without using the bounding box. Using the BBox, on the first four frames the mesh just goes away and I also get some gaps between the mesh from the flip and the mesh from the extended. Since I need the Bounding Box to extend my ocean using the Particle Fluid Surface node, and that's acting out, I'm looking for some good alternatives to that. Does anyone has any suggestions?
  2. Hey everyone need some help with my whirlpool simulation. I probably didnt do this the ideal way but i only have about three weeks experience so far in houdini at all so trying to go from knowing nothing right to a particle simulation was tough. I am working on a whirlpool simulation and i need about 10 seconds for the simulation. The main thing i need some help on is the particle separation, the voxel size and adding foam to it. Of course any other tips and tricks are appreciated as well. The houdini file and some screeenshots of what the current simulation looks like are attached. Thanks Guys! whirlpool_v024.hipnc
  3. WhirlPool Attempt

    Hey guys i was wondering if any of you could give me some guidance on a whirlpool simulation ive been working on. I can submit the file if anybody would like to look at it that would be awesome. I guess the main problem im having is determining how high of quality i need to make everything. For my project in school we are using maya and arnold. I have the Rop output nodes setup and i think i have a feel for how to convert it to an alembic and importing it to maya from there. Any tips that anyone can provide would be great. whirlpool_v021.hipnc
  4. Flip Tank to track objects?

    Hi, I am running a boat simulation with regular flip tank, i am trying to figure out how to track the flip tank to the boat... After some quick search it seems that i have to use a FLAT tank or a tank that came with ocean suite Is there a way to keep may flip tank and make it follow may boat? Thanx
  5. I have a very big river scene, it's a very simple scene with just a FLIP tank. I want my FLIP tank to generate some waves as time goes by, so I added the wind force right after my FLIP object node. But now I noticed a very big problem, as the frame hit aroud 130, the whole river starts to flicker. And it flickers crazily after frame 160... Can someone please help me? My deadline is coming really soon!! Arghhhhhhhhh!!!
×