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Found 6 results

  1. Hello My name is Nathan Kelley and I'm currently studying Computer Animation and VFX at Leeds Beckett University. I'm currently making my dissertation and I need people to be involved in the research which I've chosen a questionnaire. The Dissertation topic is called "Can Houdini be a good alternative to 3DS Max and Maya". If you have experience with Houdini whether a beginner or advanced user please answer my questionnaire at the link below. https://zephyrx24.typeform.com/to/DpzbrH All the help will be appreciated, Thank you very much for your time. From Nathan Kelley
  2. My name is Raul Boza, I recently obtained a B.A in Cinema Visual Effects from Columbia College Chicago. If you click on this link: http://bit.ly/2cEeohK, you will find the Break Down Sheet if interested. Thanks for watching!
  3. Hi, I'm just a beginner here and have a class assignment with viscous fluids, but I cannot seem to find anything on what settings to use in the autoDopNetwork to make various type of liquids. For instance what the best settings would be for toothpaste, vs honey. Do any of you know of a book or tutorial? I've even checked Lynda.com. Thanks!
  4. Hello, My name is Alex Pavel and i'm from Romania. I have a background in Fine Arts and Architecture. I just graduated a one year Houdini FX class with cgspectrum school and i'm looking for a junior position. This is my showreel: Thank you, Alex Pavel
  5. Hi, I would like some advice in order to improve this shot, which is in the beginning an exercise given by my teacher in order to learn tracking (we had to track the shot and put in some 3d). We had initially 3 days and now that the deadline is passed, I would like to make this shot part of my future demo-reel. I already see some things which aren't good, like the wet map on the walls, the foam doesn't live enough. So, I would appreciate any advice given. Thx Here is the link to the video: https://vimeo.com/147815681
  6. Hey guys, I've been studying FX for the past 6 months at school and for my demo reel I chose a shot and decided to make a dragon made out of smoke... I got inspiration mostly from the Harry Potter movies and other mystical things and my fascination for Smoke Bomb Photography. The effects/animation/composting are done by me, the model is provided by Alex Obregon ( ... This is a link to his reel) . I couldn't of done it without him! The element is separated by key components of the dragon... For example both legs are separated, the torso, the skull, jaw... and so on. For the composting I've painted certain details and rendered them out as volume primitives to get some of the key details back from the dragon into the smoke simulation. Also, in the simulation you can see an obvious jump from one of the backlegs... I hadn't noticed this until this morning after rendering out the simulation and am now working on it now. This is also only half of the simulation... the rest will be uploaded shortly. (Friday, just in times for weeklies!) Thanks guy, I appreciate your feedback immensely! I'm planning on wrapping up this simulation and having my breakdown by the end of this month. The password is "odforce" ... no quotations (because I love you guys!) The first video is it over black in a turntable (shakey, I'm working on fixing it) the second video is it over the plate... the composting is still a work in progress and as of now this is just a quick slap comp.