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33 minutes ago, mifth said:

I attached my wrap tool example if someone is interested. "uv_wrap" node has some parameters. Check it. )

temp_wrap1.hiplc

You can post these on the tools thread.

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On 20/04/2018 at 12:41 PM, mifth said:

Hello! I have Wrap deform and mirror Pose tools. 

I can share here. 

Do you need?

Yah please i need them

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1- Mantra faster and with less noises, by GPU.

2- Informations of render progression while wait it finish, time left for examplo..i know its possible with verbose, but i mean something more intuitive and  easy.

3- More interaction with Operation System, example on the pick file window, able to chose  thumpmails bigger, possibility to delete and rename folders and files..Drag and drop inages over fields of selection etc.

4- A Cloth better...Cloth with forces, winds for example have a terrible result in Houdini.

5- Mplay with more export file formats, h264 mainly.

6- Handles for manipulate bezier curve.

7- A native PathDeform sop (deform geometry by a curve). a native Target Weld node (fuse a point to another, preserving the position of this another point)

8- Viewport showing more materials nodes, actually just is possible to see the result in progressive render.

9- possibility of increase size node on network.

10- KeyShot for create nodes.

11- CopVop, or bring some vop nodes for Cop context...  all kind of noises, Ramps, Rainbow Sop for example

12- A node for extract curves from selected edges.

13- A Brush node on Cop, with pencil, erase, smoorth etc 

14- An ortogrhafic view on viewport.

15- Cumulative acts in modeling SOP, like Edit SOP, but for polysplit, polybevel, polyextrude, etc.

16- A clever way to see the memory and process request by each node of the scene, identifying and stoping automaticly nodes that promote crashes.. already have one, but it is limitate, we most to 'record" before..

 

 

 

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Quote

10- KeyShot for create nodes.

what's that?

Quote

11- CopVop, or bring some vop nodes for Cop context...  all kind of noises, Ramps, Rainbow Sop for example

there are 2 nodes in cop to do vop operations, is this what you are looking for?

 http://www.sidefx.com/docs/houdini/nodes/cop2/vopcop2gen.html

 http://www.sidefx.com/docs/houdini/nodes/cop2/vopcop2filter.html

 

Quote

12- A node for extract curves from selected edges.

you can do it easily with a couple of nodes, or i think there is a tool in the game shelf that is being developed, that does that.

 

Quote

14- An ortogrhafic view on viewport.

space + o toggles perspective and ortho

Edited by MENOZ

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5 hours ago, MENOZ said:

you can do it easily with a couple of nodes, or i think there is a tool in the game shelf that is being developed, that does that.

Is enouth just add a Group field on Convertline Sop,  the edges selected turns lines, and the rest (non selected) would be deleted.

 

5 hours ago, MENOZ said:

what's that?

I mean, for example..do you hit Ctrl+Shift+F1 and adds a Vector To Float on network..nodes that u use a lot of times should be created by keys direcly

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i would love that when you load an alembic file it put the point where the pivot was, not only on the centroid or at the origin

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I pray for SESI to expand the functionality of the TopoBuild node from just retopo to a full modeling tool, like Cinema 4D's Polygon Pen tool.

  • Thanks 1

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- Faster ( i.e multithreaded) loading of scenefiles (not cooking) - bigger files sometimes take ages to load

- multithread everything ( i know ,it´s on the way, but just to be sure ;) )

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On 5/1/2018 at 2:12 AM, vhalldez said:

Is enouth just add a Group field on Convertline Sop,  the edges selected turns lines, and the rest (non selected) would be deleted.

Check out the Dissolve sop

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- hexadecimal color input in the color picker

- gltf 2.0 import / export

- better typo font / svg support for motion design 

- some love on the traditional deformer likes twist deform / wire deform to make them more straightforward / user friendly  ( i still do twist in VOP in H ... )

- a visual preview of the shaders coming from external render engine in the shader palette ( octane / redshift / arnold / prman )

Edited by sebkaine
  • Like 2

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-Soft selection for faces edit

-make the shortcuts supported on international keyboards

-3D paint bitmap textures in viewport

-mantra GPU

-accelerate mantra CPU (make it smarter with variance-based adaptive sampling, adaptive lights, scene analysis, denoising intelligently by element, more like V-Ray).

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