Can't send any .hip file from here sorry. It's 2 circles set as ZX planes and "open arc". It's then fused to avoid interstionAnalysis to detect the first/end point, then merged and put into intersectionAnalysis which output the 2 intersection points
Default is to align copy's Z axis to point normal.
-To align your line, build it align with z > direction = (0,0,1), instead of (1,0,0)
-same thing for your sphere, stretch it in world Z axis
boby
Display pref are not stored in hip file. Here loading your file doesn't display point..
Some possible solution:
-uncheck point display (right menu bar in viewport)
-maximise another view (i.e network view) to refresh Gl drawing
-close your scene view and open a new one (should already be fixed now..)
-close/reOpen houdini..
hi messipte,
i guess you want to rotate it along the branch?
here is a simple hip file. degtorad node let you rotate vector by an angle in degree, feel free to replace it with any random point value
If you want to rotate it in other random direction, you can use any random vector per point instead of t.
boby
rot_vec.hipnc
Hey dunken, here it is:
- I added nodes under yours in the vop
- i made a similiar setup using vdb (on the right). It's often the best way to deal with volume (faster and lighter)
boby
vol_disp.hipnc