Just for curiosity, I was reading some papers about sss hair. I end up finding this great college thesis: http://www.staff.sci..._07_jeffrey.pdf
He did a nice description about sss hair:
"One simple solution for light transport within a hair volume is shooting a shadow ray from the hair fiber to the light source. By representing the hair volume as a voxel grid (or perhaps by density functions), one can approximate the amount of light reaching the particular fiber."
So I decided to give a try.
Thanks Jason for the help with the gather function.
Warning: It's very limited. It should only take the hair fibers to do SSS, but it's doing for all object in the scene. It can have several kinds of glitches, feel free to improve it.
Cheers
fake_sssHair.hip