Well, scaling it up is not a bad idea at all. As long as you keep in mind that your forces will change and so on.
Scaling it up pre-sim, changing the "spartial scale" value in the flip-solver(Tab Volume motion , Tab Solver) also a bit of tweaking to your forces, time scale, and so on. Sometimes I don't even change the spartial scale and just play with the forces in the Sim to achieve the wanted effect. But yeah don't touch the SPH-solver.
So yeah, what I am trying to say is that the main idea of scaling it up is not bad. But as Javier was saying how you adjust your sim in order to match your ref will always be a different struggle.