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  • Posts

    • One way is to start with particles. Emit particles inside the shape you're trying to achieve, then advect those particles inside a pyro sim.
    • As far as i know volumes and vdbs thats Something Impossible to do... The only way is what you did ... Creating seperate Volume grids but then you ll have those seperators. Why so you want to Turn it into vdb in the first place?
    • Hi, running into some sort of voxel scale issue I believe. I have here a very simple scene with just a box as a flip source. When  I make the box thinner (thin) My machine simply cannot compute the sim although I am 100% sure its not because of too many particles or resolution since if I introduce a thicker box everything with the same settings it works! I need to get it to work with the thin box and would like to upscale the sim.  Can anyone explain and perhaps help make the thin box work with a pretty high resolution so I can mesh properly a final sim with it? (nothing is happening on this file as its just proxy for my original just a gravity force) Thanks a lot in advance debugFlip_01.hip
    • Hi, everyone! I have a question about pyro, explosion. https://youtu.be/4F0nUJ0MHHk?si=VQizfyPu6oElzb_b&t=10 I am currently attempting to fully reproduce this reference. However, I cannot control the shape of the explosion. I'd like to know how you all control explosions when aiming for specific shapes and forms, rather than just creating cool explosions like this time. I'm creating explosions using classic methods such as pyro burst sources. Thanks, Kaito Ishikawa  
    • Every frame tells a story. But it’s the smallest details in composition that separate good from unforgettable. That’s exactly what Frame Lab is for! It’s not just an overlay. It’s a new way to see your scene: • 14 customizable composition guides (Rule of Thirds, Fibonacci, Perspective & more) • Single / dual-tone overlays with adjustable thickness & opacity • Image references dropped straight into your viewport • Camera Snap to keep overlays locked across views • Depth Swapping to move guides in front or behind geometry • Resolution-friendly, adapts automatically to any aspect ratio Meet Frame Lab: https://johnfanny.gumroad.com/l/framelab  
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