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  • Posts

    • I completely disagree. I appreciate constructive criticism, but you were rude to me in the conversation, complaining like a child about the changed hotkeys. To every one of my replies, you complained even more without any real reason. The documentation covers all the main needs. You didn’t even try to solve the issues on Discord, even though I suggested it. There’s a very active community there, and everyone helps each other quickly.
    • Hi, all  When I convert my geometry to a single VDB and mesh it, the shapes connect/merge together (left side in image). If I use clusters, they don’t merge but I get cut seams (right side). Is there any way to keep shapes separate without Intersections ? Thanks VDB Meshing - No Intersect.hip
    • Hi guys  I`m working in 3dSMax for over a 10 years now and recently started learning Houdini. And at the first day of learning it the fact that you cannot apply the scale attribute to a mesh object but you can apply it to a point made me not only confused but pretty mad   I remembered some friends say "when you learn it more it will start to look pretty logical and intuitive". Well, it means that I haven`t learned it enough yet because wherever I look it just pure illogical hell to me. I hope someone will explain at least any of these things to me, I will appreciate that : 1)  Why points have wrong coordinates on some geometry objects like spheres and tors and ok on others like grids and boxes  ? When I create a sphere from scratch on a new scene and turn on point visibility and numeration I see the points 0 and 1 appear to be the highest and lowest point of the sphere and in a viewport they are placed in the 0 coordinate of x and z axis (of course). But when I open geometry spreadsheet their coordinates are -2 , 0.5 , -5 and 3.6 , -0.5 ,  9.7 respectively. When I do same with grid or box everything is ok. What`s going on ? 2) Why normal N attribute is 3 float by default and not vector ? 3) Why when I declare vector parameter with a channel by typing "vector freq = ch ("freq");" and press "Create spare param" button it creates a non vector but single value float parameter ? 4) See attachment . Why when I type @P.y=sin(@P.x); in an attribute wrangler attached to a horizontal line it gives me spiral (like it should)  but when I do same in point node's VEXpression field it gives me some weird line in viewport (and its P.x coordinates are changed for some reason as I see in the spreadsheet) and I need to type @P.x=self;@P.y=sin(@P.x);@P.z=cos(@P.x); in order for spiral to appear forcing P.x to stay same (not to be changed change by Point node like before). Meaning that point node affects P.x component even when I`m not touching it while wrangler only changes what you tell him to. It was tested on different versions of Houdini. Thank you  
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