Jump to content
  1. General

    1. 26.4k
      posts
    2. 2.1k
      posts
    3. 1.6k
      posts
    4. Marketplace

      For all commercial tools, HDA's etc.

      428
      posts
  2. Houdini

    1. 65.5k
      posts
    2. 49k
      posts
    3. 12.3k
      posts
    4. 5k
      posts
    5. 15.1k
      posts
    6. 1.1k
      posts
    7. 693
      posts
    8. 684
      posts
  3. Coders Corner

    1. 6.3k
      posts
    2. 13.2k
      posts
    3. 4.8k
      posts
  4. Art and Challenges

    1. 3.5k
      posts
    2. 9.8k
      posts
    3. 572
      posts
    4. Effects Challenge Archive

      This is where the cool unofficial challenges live on!

      296
      posts
  5. Systems and Other Applications

    1. Other 3d Packages

      Maya,XSI,Blender,etc

      1.6k
      posts
    2. 1.5k
      posts
    3. Hardware

      Graphics cards etc.

      2.1k
      posts
    4. 422
      posts
  6. od|force

    1. 1.5k
      posts
  • Posts

    • Hello, I'm moving from US to Europe and I'm trying to figure out the best way to ship a workstation overseas. So far the idea is to buy a flight case and add some expandable foam on the sides. I don't want to open the workstation to take any parts since I don't have too much experience and this was built custom, it was originally sent from EU to US and it was fine, so hoping continues that way now that I need to ship back. Any thoughts regarding: 1) Best methods to ship 2) Specifics on the flight case 3) Any companies (Fedex, UPS, DHL) Would be super helpful. Thanks!    
    • Would love to see that working please @hannes603 Your example file looks incomplete? The infection spread does not work unfortunately. @Librarian That infection solver looks amazing, but unfortunately I'm unable to install any otls at the studio I'm working.
    • infection on changing point count is usually no problem . it should work directly like here right untitled.mp4 pop_infection_on_changing_point_count.hiplc
    • https://github.com/linkanr/Infection   
    • Thanks @Librarian @konstantin magnus @hannes603 all really great examples! Just to throw a spanner in the works, one pretty major issue I forgot to mention was the points I'm working with are disconnected and animated.. I managed to get @hannes603 example working on an animated static point count object by swapping the inputs of the vop inside the solver: But unfortunately this does not work when I have a changing point count when working with particles - I tried copying the attribute from previous frame onto the current frame using point ID to match attributes, but the entire object is filled almost instantly with the infected attribute. Any ideas when working with animated changing point count objects? Updated file attached: attribute_spread_v2_animated.hiplc
  • Topics

×
×
  • Create New...