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Found 8 results

  1. VFX Artist – JOB DESCRIPTION We are producing 5 hours long web series, integrating live shoot with 3d virtual production. Our film division consists of researchers and artists. We are looking for a competent and passionate Vfx trainer and consultant to: Train our team in Houdini...
  2. Hey guys, My name is Daniel Moreno, I am an Effects Artist based in Sao Paulo. Brazil. I have many years of experience with Maya and Realflow, and about 2 years Houdini. My main expertise is Fluid Simulations but Having been doing a lot of other things as well. This page has my Bio, Resum...
  3. Hi, Has anybody ever used a Realflow simulation as base for Whitewater generation in Houdini13? I loaded a particle cache (RPC) from Realflow into Houdini and fed it into the whitewatersource node. The Realflow particles are having attributes like position, vortrictiy or velocity and I can r...
  4. Hey! We are looking for a water simulation artist to create CG water for our 3D animated short. We need a Realflow/Water Simulation artist who can make great CG water to integrated with character and environment. We have every aspects done except water sim and rendering. Please send your ree...
  5. Hey Folks, I recently heard about Yannik F.'s Q-Solver Plugin for Realflow (275$) which looks really promising for small-scale liquid-simulations (good surface tension, sheeting, etc.) In my opinion even better than some custom fusionCIS stuff). What do you guy's think about it? (There'...
  6. Mr. X is looking for talented FX Artists to join our award winning team! We invite you to peruse our reels at https://www.mrxfx.com/work/ We have positions in both Toronto and New York studios. Job Description Work closely with VFX Supervisors and Leads to determine best approach to solve effe...
  7. Hello, I think I've just blown my head trying to figure out a solution for this but I hope you can help me I made a simulation of water and whitewater in Houdini and then used alembic to send the mesh to Maya for rendering. The whitewater particles were sent via the Realflow connectivity plugin...
  8. I am trying to import a Realflow simulation into Houdini for an effect. I can import the mesh just fine, but when I try to import the splash and foam particles, they just fly around all over the place for no apparent reason... Anyone know the reason why or can point me to some documentation that bet...
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