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Found 6 results

  1. Hello, I'm trying to set up a recursive cube system that has volume to it like the attached image https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Frecursive-cube-subdivision-and-translation-like-an-l-system-v0-8vn5j5nu8fwa1.jpg%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3D0892e69...
  2. Hello everyone. I'm trying to emit particles from a rubik's cube which are solving himself. The problem is it doesn't look appealing because the emission is everywhere and without variations. I would like to emit the sparks only when the cube is rotating and only on the side of the rotat...
  3. jonidunno

    The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001...
  4. jonidunno

    The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube...
  5. Hello! I'm encountering a little problem with Pyro Fx. When I export a geo file from any fire, the attributes of heat, temperature and fuel look good in the viewport but when I render them, I get a particles cube. It seems that those attributes are not exported in my bgeo files (I tried with Vd...
  6. Hello. I'm having a problem trying to make viscous FLIP fluids collide with an alembic mesh. When the geometry approaches the fluid, the fluid collides with some kind of "bounding box" instead of the object itself. I've tried different collision approaches, proxy volume, surface, ray...
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