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Showing results for tags 'editor'.
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There is a possibility to create new handles in the Persistent Handle Editor. How can they be used? I could not find a way to show them in the viewport.
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Use Sublime Text for external editor on macOS.
jhorikawa posted a topic in General Houdini Questions
Hello all, I have a question regarding to how I can use Sublime Text as an external scripting editor for VEX / Python on macOS. I have tried editing houdini.env as follows but Sublime didn't open when I clicked the button "External Editor" on scripting window. EDITOR = "/Applications/Sublime\ Text.app/Contents/MacOS/Sublime\ Text" I suspected it's because of the space in directory's name but if I change the name of the application then it screws up the Sublime Text app itself so I cannot do that. I've also tried following but nothing worked. EDITOR = "/Applications/Sublime Text.app/Contents/MacOS/Sublime Text" The reason why I think it is due to the spacing on directory's name is because when I tried to set the external editor to Atom which has no space on any directory to it's bin file, it launched ok when I pressed External Editor button on scripting window in Houdini. EDITOR = "/Applications/Atom.app/Contents/MacOS/Atom" But I would really like to use Sublime Text for editing the script instead of Atom, so my question is... how can I escape the space for the file path on houdini.env on macOS? I'm using Houdini Indie 17.0.352 macOS Mojave 10.14.1 Thank you -
Hey Guys I wanted to share with you a small script I've done to have a better support or external editors to edit your expressions and code. It works with a system or file watcher, that means it doesn't freeze Houdini and you don't need to close your editor to see you updates It's available by a simple right-click on a parameter => expression => External Expression Editor ( you can set a hotkey ). It works with VEX and Python expressions but also regular HScript expressions ( but with no completion ). It works very well with Visual Studio Code as it has a nice VEX and Python plugins, but it could work with sublime text, notepad ++ etc. ( I haven't tested all the IDE out there so if you find a bug with one of them, feel free to send an email to contact@cgtoolbox.com ). A small video about it: https://vimeo.com/242470411 You can download it for free here: http://cgtoolbox.com/houdini-expression-editor/ PySide, PySide2 and PyQt are supported, it is compatible with Houdini 15 to 16.5.
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Hi Odforce, I was wondering if anyone has knowledge about how to enter your own default values of a created channel within the parameter editor. I want to use a mulitparm block(list), created from a folder type, and add parameters according to the amount of nprims. I want the parameters within this folder multiparm block (list) to have default values/expressions. The idea is to link each channel to an asset with a random so the parameters (see picture) are for each asset different. Not sure if this is good idea or if it could be achieved easier, im open for other ideas. Thanks in advance!
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Edit parameters and snippets with your favorite editor – quickly! Includes automatic configuration by looking for popular editors in your computer. Installation - Download - Add the following files to your preference folder or .hip file location: PARMmenu.xml and MainMenuCommon.xml For the complete guide and more information: https://github.com/ArthurYidi/Houdini-External-Editor
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Needs some polish, especially in regards to multi-line macros. Additionally, it'd be nice if vex had a header extension that didn't clash with c/c++. I'm manually specifying .h files as vex headers as needed, though the definition picks up vfl's automatically. https://gist.github...._tmlanguage-xml What it looks like with the Monokai Theme: Have Houdini related SublimeText enhancements to share? Snippets or build systems? Lets collaborate! -shawn