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Showing results for tags 'flip sim'.
Found 5 results
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Hi everyone, If I have many emitter source in Flip DOP and I have one of custom vel for volume velocity by copy. So if I want active force on just one of all emitter source but I want to make all of fluid from many emitter still interact together. So how to mask volume vel or how to tell volume vel active on some emitter. Thanks.
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getting consistent orientation in flip sim to scatter sprinkles
ashu_tosh_m posted a topic in General Houdini Questions
i was trying to achieve this effect.. but the problem is how to get the consistent orientation of stars and other stuffs 98036676_290878841916233_2325447046790467126_n.mp4 -
Hey, I am using the the output of my flip sim to save the simulation to disk. I told it to do 600 frames. It does around 120 then randomly stops. It gives no error. Houdini has not crashed. What would cause this? Thanks
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I've been trying to create a beer simulation with foam, although when the cup moves the particles collapse in on themselves and fall out of the bottom of the RBD object. There doesn't seem to be any problems when the glass gets filled up, just when it starts to move. I thought it had to do with particle separation and sub-steps, but that doesn't seem to be the case. Any help would be appreciated! beerTest_v016.hipnc beerSimulation_help.mov