Search the Community
Showing results for tags 'recursive'.
-
Hello all, I am struggling to get proper UVs to move along with this vdb surface advection (courtesy of artist Jose Leon Molfino). I assume you would just make the UVs the same as the rest attributes but I am not getting the same results (as the video I attached). There is not much...
-
Hello, I'm trying to set up a recursive cube system that has volume to it like the attached image https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Frecursive-cube-subdivision-and-translation-like-an-l-system-v0-8vn5j5nu8fwa1.jpg%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3D0892e69...
- 3 replies
-
- recursive
- subdivision
-
(and 2 more)
Tagged with:
-
Hello everybody, I’m relatively new to Houdini, and as part of a personal project (a short film), I’m currently trying to reproduce an effect based on the recursive subdivision of a surface. We can observe the said effect for instance on this video made by Simon Holmedal : https://www.ins...
-
Hi, im build a Maze generator with vex. But i went into an issue by setting up the right iterations. I developed the code in a solver sop because it was easy for me to understand whats happening. But now i want the code iterating till the maze is finished. So I want the iterations to be driven by a...
-
recursive_division.hip I am trying to randomise a for each using vex and metadata.i only get 0 as a return. I made it work in another scenarios, but i am unable to find why it doesn't work in that specific case. I used all the different script without success: int i = detail("op:...
-
Hey guys, how can I duplicate particles recursively? Sort of in a fractal / l-system way, to simulate veins, bramches and stuff like this Thx
-
Hello everybody, i'm finishing coding a small raytracer that run in sop using vex. one of those thing I always wanted to try to do myself. it store everything on points so no rasterization plane as the idea was to have all the rendering data accessible for later use as you would with...
-
Hey guys, I've been trying to find a way of making a recursive function in VEX. I'm trying to aggregate infromation from points and build an return array, but can't get any recursive funtions to work. For example, when ever I try running something like- void printer(int count){ count+=1; p...