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Found 9 results

  1. Hello, I am studying muscle system, and prepared a setup with a cycle inplace walk animation for my creature. That way, everyhting worked fine. Next step i tried switching the old animation with a new one, running in space, much faster than before. The result now appears completely broken, seems like muscles cannot follow the bones promptly, they're remaining behind the bones and intersecting each other they are not able to deintersect. I just tried to: • increase the stiffness for muscle-to-bones and muscle-to-muscle constraints, in Properties Sop • remove all damping values, in Properties Sop • increase substep, in Solver • increase constraint iterations, in Solver • added velocity stiffness factor (fresh new property in 19.5.409), in Properties Sop • added velocity blend, in Properties Sop • enabled velocity blending, in Solver • increased velocity damping, in Solver None of them worked or gave acceptable results. Any tips on how can i fix it? Thanks Update: speeding the solver x2 faster seems to give better results, although still not perfect. Not sure this is the right path anyway.
  2. Hello; For some reason I need to increase "substeps" in a "POP solver", but the problem is it increases the number of generated particles! How can I fix it? Thanks for helping. Particle_Substep.hip
  3. Howdy there!! Having an issue here. I'm caching geometry to be prepped for Custom Flip SIMMs. And I need sub-frames as Flip needs sub-frames for VDB volumes and caches of Geometry. I'm putting on LOCAL system and it works. But when I send them to server using HQueue it only replies the Frames and doesnot include any sub-frames. I've checked with all the available options but still nothing. Screenshots are here................... These two things I've tried in HQueue.... Any IDEAS... Thanks.
  4. Hey all, I'm trying to get a better grasp of best practices for managing substeps between two separate DOPnets. I have a DOPnet that takes in moving geo and outputs particles, which I rasterize to a volume, then source into another DOPnet as fuel, temp, etc. for a pyro simulation. What I'm wondering about specifically is how to keep these two DOPnets in sync. i.e. I want to make sure only newly generated fuel is sourced into the pyro sim, not fuel that's already "burned". My concern is that if the POPnet creates particles with life longer than a substep on my pyro sim, they will be copied into the pyro multiple times. It seems like it would be best if the particles and Pyro were created in the same DOPnet? I don't know enough about how any of this works though.
  5. Hi, I have substep setting questions when an object(emitter and collider) moves very fast. I am expecting to change 3 points: 1 dopnetwork > simulation tab > substeps 2 pyroSolver > advanced > min/max substeps I am not sure which one I need to change the above?? 3 emitter (collider) should be produced substep volume(denisty/SDF). From the volume/VDB, can we produce inbetween volume/SDF objects with timeBlend and/or attributeInterpolate? Or actually houdini will automatically handle all the substep sources?? I guess if meshes which are before converting to volume are able to create substep, FluidSOurce and VDBfromPoly nodes could create substep volume. But what if mesh is cached, what's happen? Ultimately, I believe ex-colleague showed me that he made a pyro tiny smoke, and created 4x slower motion post-smoke by somehow interpolating. Thus, if anyone knows substep settings and post-slowmotion voxel anim, I really appreciate it!
  6. Hey friends: I have a question about the time step feature on dop networks. I understand what a sub-step is, but I don't really understand what a time-step is. Here is what it seems like to me. Time step and sub-steps control the same attribute, they are just different methods of completing the same task. Is that correct? Thanks, Evan
  7. hello all, is somebody has solved problem like this, when i substepping the simulation into 10 substep on the dopnetwork, then setup the step playback frame into 0.1, then i write the cache with step 0.1, i got error number sequence. i had try with freeware for batching rename, but still didnt get the patern number because every 10 frame, the lenght of the filename was difference. its okay if the range under 100 framets but my frame above 3000 fame, its paintfully if i manualy rename the file. is there anyone ever had solve this case? thanks all.
  8. Hey guys, I'm using a File Cache sop to cache a FEM mesh but I can't figure out how to write it's substeps. I'll use this later to collide with a flip simulation and since the FEM is moving pretty fast I need it's substeps to collide properly with the liquid. $FF doesn't work. I guess it saves integer only... not sure though. Any ideas on how to proceed? Thank's Alvaro
  9. what's the difference between substeps on dopnet and min/max substeps on solvers. If the substeps on dopnet is set to 10.The globle parameter @Frame is increased by 0.1 every substep. If the substeps on dopnet is set to 1,the min/max substeps on popsolver are set to 10.@Frame doesn't change during substeps. Why is that?
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