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Found 5 results

  1. Frightful Night

    Hy guys! This is my entry for the HOUDINIMATIC Challenge #5: Halloween Rules: Free subject on the theme of Halloween, 1-month deadline. The result had to be a sequence and everything had to be done under Houdini except the compositing and the modeling if it does not lend itself to the procedural (the tree in my case). Specs: Intel Core i7 2600K@3.4GHZ, 32GB RAM Dev: Layout: 1d / Spiderweb: 4d / Leaves: 6d / Candles: 4d / Dirt: 3d / Fog: 1d Rendered with Karma (BETA). Rendertime: 5d16h30m This was a great challenge experience and perforce, the occasion to learn new techniques during the project. Huge thanks to the community for the feedback and tips to improve the shot! Characters by Mixamo. Music: Countdown by Alexander Nakarada Link: https://filmmusic.io/song/4865-countdown License: http://creativecommons.org/licenses/by/4.0/
  2. Spider web ground cover

    Any suggestions on the method to be able to achieve something like this?
  3. Hi guys, Just want to showcase our work in progress and ask everybody's opinion. The demo is HERE. In short, were able to transfer Houdini vertex animation to a Web Browser. To accomplish that we used Houdini texture cache tools, 3js library, and tinyexr loader which was compiled to JavaScript. We are exited about the result and looking for a project to apply it. Kirill and Snay
  4. So Tolya Shuverov posted a great spiderweb tutorial on Vimeo but it made me think about how you would create an adaptive spiral type spiderweb... This is what I came up with. And any tips on optimizing/simplifying anything in this setup are greatly appreciated - like the for the spiral point sorting, by distance kinda works, but I would rather have it calculated by prim/point number, I just didn't manage to wrap my head around how to formulate the expression to do it. Or perhaps there's something else. I live to simplify the sh!t out of this kinda setups! procedural.web.v01.hip
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