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Found 4 results

  1. Hi everyone, I was interested in creating a web service that would be capable of creating 3D geometries, and while reading Houdini docs I discovered about SideFX Web API. Unfortunately, it doesn't say much about what you can actually do with it and there's just one basic example, but in the Constructing API Requests section it says I can pass to the request: Does it refer to the HOM API? Meaning I can pass something like hou.node('/obj/geo1').createNode('box') Or I'm completely wrong? If so, what can I do with this Web API? Thanks in advance for any help.
  2. Hi guys, Just want to showcase our work in progress and ask everybody's opinion. The demo is HERE. In short, were able to transfer Houdini vertex animation to a Web Browser. To accomplish that we used Houdini texture cache tools, 3js library, and tinyexr loader which was compiled to JavaScript. We are exited about the result and looking for a project to apply it. Kirill and Snay
  3. So Tolya Shuverov posted a great spiderweb tutorial on Vimeo but it made me think about how you would create an adaptive spiral type spiderweb... This is what I came up with. And any tips on optimizing/simplifying anything in this setup are greatly appreciated - like the for the spiral point sorting, by distance kinda works, but I would rather have it calculated by prim/point number, I just didn't manage to wrap my head around how to formulate the expression to do it. Or perhaps there's something else. I live to simplify the sh!t out of this kinda setups! procedural.web.v01.hip
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