goldleaf 101 Posted August 17, 2010 Impressive! What kind of time requirements did this require, and how many iterations did you go through to arrive at this version? Kudos! Share this post Link to post Share on other sites
bunker 261 Posted August 18, 2010 Amazing, really like the way it falls in chunks ! http://www.vimeo.com/14207113 Share this post Link to post Share on other sites
Stalkerx777 148 Posted August 18, 2010 wow! very impressive. Share this post Link to post Share on other sites
Omy 0 Posted August 18, 2010 could you tell me how to proceed for that.it would be great if you could share your hip file Share this post Link to post Share on other sites
Farid 0 Posted August 18, 2010 Fantastic,but i noticed some strang behaviour of the melt process,i think an art of gradient was used to randomly affect the object,but if you look closely at the head unrealistic behaviour cheers Share this post Link to post Share on other sites
hytor 1 Posted August 19, 2010 It is a fake melting effect,maybe not the best method (first test). It is driven by a noise and one animated parameter. (you have to pressed the render button in the attached file`s Mesh geometry node) Share this post Link to post Share on other sites
Farid 0 Posted August 23, 2010 e fake_melt.hip Thanks a lot but the file seem corrupted or i'm missing something ,when i sim nothing happend,hihiih cheers Share this post Link to post Share on other sites
zglynn 0 Posted August 30, 2010 Bravo! Love the way she falls apart. Share this post Link to post Share on other sites
blackchicken 14 Posted September 11, 2010 Im very happy that before year I switch on houdini. Guys like you shows me how intersting peace of software Houdini is. Really nice job Hytor. Share this post Link to post Share on other sites
Morbid 2 Posted September 13, 2010 Thanks a lot but the file seem corrupted or i'm missing something ,when i sim nothing happend,hihiih cheers You need to cache out the geometry first. Click the render button in the rop_geometry2 SOP. Share this post Link to post Share on other sites
dynamoanders 2 Posted November 12, 2010 Really nice, inspiring! Share this post Link to post Share on other sites
SergeM 0 Posted January 7, 2011 Sorry for my english... What meen RULE{1==2} into popnet1/group? I'm noob in Houdini Share this post Link to post Share on other sites
SergeM 0 Posted January 10, 2011 can enybody help me? Share this post Link to post Share on other sites
Joss 0 Posted March 29, 2012 Does anyone tried this hip file in H12? I'm getting error on loading and empty pop network. I was able to cache geo, but cannot find any node loading it. Share this post Link to post Share on other sites
chia 0 Posted September 21, 2012 Does anyone tried this hip file in H12? I'm getting error on loading and empty pop network. I was able to cache geo, but cannot find any node loading it. Yap, I did. It worked, the behavior is a little different from H11 though. Make sure /obj/AutoDopNetwork/pop_network/popnet1/voppop1--> "Geometry File" parameter is pointing to your cache file. And if you're viewing the simulation in DOP, try to turn on /obj/AutoDopNetwork/flipfluidobject1 --> "Guides" tab--> Show Guide Geometry. Hope that helps. Share this post Link to post Share on other sites