jason_slab Posted December 16, 2011 Share Posted December 16, 2011 hey a little project I've been working on. the plane is modeled in Houdini, i used HOT for the wide ocean and Naiad for the fluid sims and spray. all the passes are rendered with PBR. comped in Nuke. render times: all rendered at 1080p plane between 9mins and 20 mins a frame white water(splash ballistics) between 4mins and 8mins a frame forground ocean(sim'd fluid) between 15mins and 20mins a frame background ocean(HOT) between 9mins and 15mins a frame render times vary due to different render farm machines Quote Link to comment Share on other sites More sharing options...
Andz Posted December 16, 2011 Share Posted December 16, 2011 Wow, that looks terrific Jason, congratulations! Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 16, 2011 Share Posted December 16, 2011 wow great render and sim! maybe we could feel the water a bit more when the plane hits the surface, some peaks in the animation of the plane for example ... cheers L Wow, that looks terrific Jason, congratulations! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 16, 2011 Share Posted December 16, 2011 That´s VERY nice. There should be some nice Naiad vs FLIP comparisons when H12 goes gold. I like most tests I´ve seen from Naiad sims, but I´m still pretty reluctant to go to sim on some other package to do what we got in Houdini already... Quote Link to comment Share on other sites More sharing options...
Ezz Posted December 16, 2011 Share Posted December 16, 2011 Hi Jason Very nice indeed :-) Cheers Erik Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted December 17, 2011 Share Posted December 17, 2011 Nice Quote Link to comment Share on other sites More sharing options...
gaurav Posted December 17, 2011 Share Posted December 17, 2011 Very well done Jason. This Reminds me of tintin's seaplane shooting sequence. Like it Very Nice Cheers!! Quote Link to comment Share on other sites More sharing options...
jason_slab Posted December 17, 2011 Author Share Posted December 17, 2011 That´s VERY nice. There should be some nice Naiad vs FLIP comparisons when H12 goes gold. I like most tests I´ve seen from Naiad sims, but I´m still pretty reluctant to go to sim on some other package to do what we got in Houdini already... Thx everyone Fron what i've tested while flip is great, Naiad is still much better, especially when it comes to memory usage at high particle counts, I also find Naiad producers more stable sims, and the viscosity is really solid. That being said I havnt had a chance to look at flip in 12 yet Quote Link to comment Share on other sites More sharing options...
Matt_K Posted December 17, 2011 Share Posted December 17, 2011 Hey Jason! Been awesome watching the progress on this, and the final version really is amazing! So when are the Naiad masterclasses starting? Matt. PS: Hope your holiday is awesome! Quote Link to comment Share on other sites More sharing options...
jason_slab Posted December 17, 2011 Author Share Posted December 17, 2011 Hey Jason! Been awesome watching the progress on this, and the final version really is amazing! So when are the Naiad masterclasses starting? Matt. PS: Hope your holiday is awesome! ahh thx Matt hehe the masterclasses should start as soon as Ralph get his act together.. and thx you have a great holiday to! j Quote Link to comment Share on other sites More sharing options...
Sifis Posted December 17, 2011 Share Posted December 17, 2011 Just amazing... Specially the sea foam part. Quote Link to comment Share on other sites More sharing options...
chumbuk Posted December 18, 2011 Share Posted December 18, 2011 Wow! Coolest shot!!! Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted December 18, 2011 Share Posted December 18, 2011 Really nice! Great job! Quote Link to comment Share on other sites More sharing options...
Oddball Posted December 18, 2011 Share Posted December 18, 2011 (edited) So, how does this work? I see the combination of a HOT ocean and Naiad pretty often. Do you use a snippet of the HOT surface to emit your ocean-part of naiad? How are the two resulting surfaces fused? *Edit: Never mind, I overlooked your explanation down in the Vimeo-comments Edited December 18, 2011 by Oddball Quote Link to comment Share on other sites More sharing options...
jason_slab Posted December 19, 2011 Author Share Posted December 19, 2011 So, how does this work? I see the combination of a HOT ocean and Naiad pretty often. Do you use a snippet of the HOT surface to emit your ocean-part of naiad? How are the two resulting surfaces fused? *Edit: Never mind, I overlooked your explanation down in the Vimeo-comments cool glad you found it. Naiad has a NOT(Naiad ocean toolkit) build in now, but i havn't had much chance to check it out, this should make handling heavy meshes a lot easier jason Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted December 19, 2011 Share Posted December 19, 2011 Technically great! Visually Brilliant! Beautiful! Congratulations! Quote Link to comment Share on other sites More sharing options...
pclaes Posted December 20, 2011 Share Posted December 20, 2011 Superb! -- This shot breathes subtleties. The sim is great, but I like your attention to details like shadows of clouds and the refracted bottom of the ocean. Very cool! Quote Link to comment Share on other sites More sharing options...
jason_slab Posted December 20, 2011 Author Share Posted December 20, 2011 Superb! -- This shot breathes subtleties. The sim is great, but I like your attention to details like shadows of clouds and the refracted bottom of the ocean. Very cool! thanks so much, i'm glad you noticed the "little" things j Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted December 20, 2011 Share Posted December 20, 2011 Very nice as always Jason!!!! Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted December 21, 2011 Share Posted December 21, 2011 it is amaaaaaaaaaaazing !!!! Quote Link to comment Share on other sites More sharing options...
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