eetu Posted April 19, 2012 Share Posted April 19, 2012 (edited) I have a clear image in my head of an environment on the forest floor, which I want to recreate in Houdini. Something like if you put your camera on the ground with a macro lens. The amount of detail needed is quite staggering, and I've started building up the parts I'll need. Most things are/will be completely procedural, I can paint areas of what kind of stuff I want where. I started with moss: I even bought a reference book about mosses, the system should be parametrized enough to create a few different ones. I also have procedural pine cones, in different states of dryness/openness, as well as pine needles, all different. The pine cones are just copy-stamped on the ground, but the needles are dropped down with physics. I thought I'd create some interesting looking muddy ground with variable-viscosity fluids, like in here, but the initial tries were a disappointment. Maybe later. Edited March 23, 2021 by eetu cured bitrot 3 Quote Link to comment Share on other sites More sharing options...
eetu Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) Here are some mushrooms. they are a little bit different according to age, but there could be more of that. And maybe less SSS They have some rudimentary collision avoidance with regards to each other. Edited March 23, 2021 by eetu cured bitrot 1 Quote Link to comment Share on other sites More sharing options...
eetu Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) This is a different kind of moss, this time realized with hair. I copy-stamp a lot of randomized minimal l-system skeletons on the rock, and then grow the hair from those. [h264 quicktime turntable, 2mb] It doesn't look like your regular polygonal surface, which I like. There is still a lot I need to do. A tree stump, a couple of rocks, more logical ground, old leaves and grass and other decomposing things, blueberry and lingonberry shrubs.. Plenty of fun still ahead! Edited March 23, 2021 by eetu cured bitrot 1 Quote Link to comment Share on other sites More sharing options...
Solitude Posted April 19, 2012 Share Posted April 19, 2012 WOW! Great work eetu! Quote Link to comment Share on other sites More sharing options...
Andz Posted April 19, 2012 Share Posted April 19, 2012 Looking great Eetu! Artistically, I'd try to break up the speculars on the mushrooms a bit but I have to admit that I've never seen those, maybe they are supposed to be that clean looking. Quote Link to comment Share on other sites More sharing options...
br1 Posted April 19, 2012 Share Posted April 19, 2012 /bow Really nice renders. I don't know how you lit those but it's lookin great. Any rendertimes ? Quote Link to comment Share on other sites More sharing options...
ikarus Posted April 19, 2012 Share Posted April 19, 2012 amazing, keep posting more! Quote Link to comment Share on other sites More sharing options...
mrwoo Posted April 19, 2012 Share Posted April 19, 2012 Amazing!!! Quote Link to comment Share on other sites More sharing options...
nran Posted April 19, 2012 Share Posted April 19, 2012 wow,,good work!! Quote Link to comment Share on other sites More sharing options...
eetu Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) Thanks for all the kind words! Artistically, I'd try to break up the speculars on the mushrooms a bit but I have to admit that I've never seen those, maybe they are supposed to be that clean looking. Yea, they are too clean and orderly now. The big specular hits are especially offending, now that I look at them Any rendertimes ? With the two shadowmaps precalced, the rendertimes are in the 2-5 minute range. Some of the moss ones might be longer. Edited April 19, 2012 by eetu Quote Link to comment Share on other sites More sharing options...
zarti Posted April 19, 2012 Share Posted April 19, 2012 Amazing !! .. as always eetu =) Quote Link to comment Share on other sites More sharing options...
altbighead Posted April 19, 2012 Share Posted April 19, 2012 Seriously Class A WIP! keep rocking! Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted April 19, 2012 Share Posted April 19, 2012 beautiful ! Quote Link to comment Share on other sites More sharing options...
rdg Posted April 20, 2012 Share Posted April 20, 2012 I like it. Quote Link to comment Share on other sites More sharing options...
kinetic Posted April 21, 2012 Share Posted April 21, 2012 Wow. This is incredible. Inspirational as well. Quote Link to comment Share on other sites More sharing options...
nomad Posted June 20, 2012 Share Posted June 20, 2012 Wonderful ☺☻ Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 20, 2012 Share Posted June 20, 2012 Wonderful project. I´m surprised at your shading quality. Are you using custom shaders for everything, or are you using Mantra Surface where you can? Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted June 20, 2012 Share Posted June 20, 2012 Beatifull Work Eetu!!!! Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted June 20, 2012 Share Posted June 20, 2012 (edited) Ta foda! Means impressive! Hey eetu, can you tell a little bit more about the shading and lighting techniques that you are using? Edited June 20, 2012 by Mzigaib Quote Link to comment Share on other sites More sharing options...
eetu Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) The materials are pretty much all Mantra Surfaces or Clay. The only things I remember having changed is gamma nodes to linearise the textures, plus Optimize Secondary Rays for the SSS ones. The lighting is just two shadowmapped spots, sun and sky, with sky's shadowmap quite a bit more blurred. There is also a faint upwards pointing no-shadow floor bounce light. No GI. This has been a bit dormant, but I have added some blueberry shrubs, another moss variant, and some photoscanned tree stumps in the bg. Edited March 23, 2021 by eetu cured bitrot 4 Quote Link to comment Share on other sites More sharing options...
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