duanxiaozhi Posted May 28, 2012 Share Posted May 28, 2012 (edited) Hi,guys, Here is the explostion I made for test H12 pyro, My link Here is the scene file Pyro_explostion_2.hip Hope you guys like it. Cheers! Edited May 28, 2012 by duanxiaozhi 5 Quote Link to comment Share on other sites More sharing options...
CeeGee Posted May 28, 2012 Share Posted May 28, 2012 Amazing simulation and rendering. thanks a lot for sharing Quote Link to comment Share on other sites More sharing options...
ryew Posted May 28, 2012 Share Posted May 28, 2012 Really cool duanxiaozhi, thanks for sharing with us. Keep up the great work Quote Link to comment Share on other sites More sharing options...
duanxiaozhi Posted May 30, 2012 Author Share Posted May 30, 2012 Thank you guys!! Quote Link to comment Share on other sites More sharing options...
Benyee Posted May 30, 2012 Share Posted May 30, 2012 Hi,guys, Here is the explostion I made for test H12 pyro, My link Here is the scene file Pyro_explostion_2.hip Hope you guys like it. Cheers! Good.Did you use GPU sim? Quote Link to comment Share on other sites More sharing options...
duanxiaozhi Posted June 1, 2012 Author Share Posted June 1, 2012 Good.Did you use GPU sim? No,I did't try GPU,just simple simulation. Quote Link to comment Share on other sites More sharing options...
nomad Posted June 2, 2012 Share Posted June 2, 2012 Oh, it is really impressive!!! thanx, duanxiaozhi Quote Link to comment Share on other sites More sharing options...
Eisenhans Posted June 2, 2012 Share Posted June 2, 2012 Nice work, good sense of scale too. Quote Link to comment Share on other sites More sharing options...
Mr. Green Posted July 21, 2012 Share Posted July 21, 2012 Just wanted to say thank you for sharing the file. This is a huge help for me because I am learning Houdini and being able to pick apart what you did inside the program is wonderful. Quote Link to comment Share on other sites More sharing options...
theviolator Posted July 27, 2012 Share Posted July 27, 2012 (edited) Weird thing, loaded the file and only getting slow moving cloud at the center of the grid. The buoyancy is positive Y and on but the smoke is not rising up... :/ Edited July 27, 2012 by theviolator Quote Link to comment Share on other sites More sharing options...
theviolator Posted July 27, 2012 Share Posted July 27, 2012 (edited) [ Edited July 27, 2012 by theviolator 2 Quote Link to comment Share on other sites More sharing options...
duanxiaozhi Posted August 20, 2012 Author Share Posted August 20, 2012 Weird thing, loaded the file and only getting slow moving cloud at the center of the grid. The buoyancy is positive Y and on but the smoke is not rising up... :/ Hi,theviolator. I think the bypass flags is on for the smokeobject. Take it off will be work. Quote Link to comment Share on other sites More sharing options...
breadbox Posted June 3, 2013 Share Posted June 3, 2013 Cool thanks for sharing the file. I'm curious because the Pyro Cache files seem to be about 2GB per frame around the 50 frame mark. Is this usual to have caches that are this large for pyro? Quote Link to comment Share on other sites More sharing options...
bunker Posted June 3, 2013 Share Posted June 3, 2013 You can use the "Volume Compress" SOP, and the .bgeo.gz file format. Try those settings for the volume compress : Constant tile Tol = 0,Quantization Tol = 0.001, use 16bit Float. Also if you're not planning to use shader noise, you can get rid of "rest" and "rest2" fields, that should save you a lot of disk space. Cool thanks for sharing the file. I'm curious because the Pyro Cache files seem to be about 2GB per frame around the 50 frame mark. Is this usual to have caches that are this large for pyro? Quote Link to comment Share on other sites More sharing options...
xukca Posted June 25, 2013 Share Posted June 25, 2013 (edited) Hello, I'm fairly new to houdini and this discussion have been very helpful so far, thank you. Since my mantra rendering skills are very lacking, I'm really curious HOW did u render the final video? How did u export the separate passes for comp? (My "beauty" renders of the sim are looking really awful..) I looked at the vex shader as well, but I could not see many edited stuff there, the settings are pretty much default. (yeah, my personal pyro tests render teribad too, any good pointers for volumetric rendering in houdini is more than welcome) Cheers, and thanks for any help ! p.s. it seems mantra doesn`t output the assigned passes - fire_mask, smoke_mask and smoke_color are missing :/ Edited June 26, 2013 by xukca Quote Link to comment Share on other sites More sharing options...
slamfunk Posted June 27, 2013 Share Posted June 27, 2013 nice one Duan!! Quote Link to comment Share on other sites More sharing options...
wateryfield Posted June 28, 2013 Share Posted June 28, 2013 so nice。 Quote Link to comment Share on other sites More sharing options...
vili Posted September 13, 2013 Share Posted September 13, 2013 Cool thanks for sharing the file. Quote Link to comment Share on other sites More sharing options...
kuimig Posted September 13, 2013 Share Posted September 13, 2013 Thanks for sharing Quote Link to comment Share on other sites More sharing options...
so_th Posted September 18, 2013 Share Posted September 18, 2013 nice Quote Link to comment Share on other sites More sharing options...
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