mark Posted May 21, 2004 Share Posted May 21, 2004 bad fashion but how can you go past 80's tumbling. i just dont get the others. Quote Link to comment Share on other sites More sharing options...
Marc Posted May 21, 2004 Share Posted May 21, 2004 <silly comment removed>. I know some people who just can't use any other type of tumbling. For me however it annoys the bejeebers out of me, so I'm a new tumbling method kinda guy. I will say it took me a while to get used to though.... Cheers Marc Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 21, 2004 Share Posted May 21, 2004 I'm one to stick to Classics. Quote Link to comment Share on other sites More sharing options...
michael Posted May 21, 2004 Share Posted May 21, 2004 I come to Houdini from Maya so I'm more used to the 80's ... Quote Link to comment Share on other sites More sharing options...
Mcronin Posted May 21, 2004 Share Posted May 21, 2004 I honestly can't really tell the difference between any tumbling method. The only tumbling methods I've ever had a problem with were Max's because it was prone to gimbal lock, and I think it was Strata, which had a Flight Simulator style where the vertical axis was inverted like a flight yoke. Right now I'm using Classic I think. Quote Link to comment Share on other sites More sharing options...
thekenny Posted May 21, 2004 Share Posted May 21, 2004 classic baby! if i have to bug hunt for someone, I usually end up asking nicely then switching their method to classic. I feels like home -k Quote Link to comment Share on other sites More sharing options...
DaJuice Posted May 21, 2004 Share Posted May 21, 2004 Houdini tumbling. It took me a while to get used to it coming from max, which has the 80's style euler tumbling. But once you get used to it, you don't wanna go back, becasue the euler method is so restrictive. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 22, 2004 Share Posted May 22, 2004 I honestly can't really tell the difference between any tumbling method. The only tumbling methods I've ever had a problem with were Max's because it was prone to gimbal lock, and I think it was Strata, which had a Flight Simulator style where the vertical axis was inverted like a flight yoke.Right now I'm using Classic I think. The Euler one always has Y-up Quote Link to comment Share on other sites More sharing options...
Stremik Posted May 22, 2004 Share Posted May 22, 2004 It's "Standart" for me. With Tilted Homing. And depending on the number of objects I'm viewing at the moment, I switch options for moving or maintaining viewport pivot when panning. BTW. I can't figure out how are "Classic" and "80's" are different? To me they seem to be identical. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted May 22, 2004 Share Posted May 22, 2004 I honestly can't really tell the difference between any tumbling method. The only tumbling methods I've ever had a problem with were Max's because it was prone to gimbal lock, and I think it was Strata, which had a Flight Simulator style where the vertical axis was inverted like a flight yoke.Right now I'm using Classic I think. Set by Ken no doubt. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted May 22, 2004 Share Posted May 22, 2004 No I actually set that myself believe it or not. I guess I do care because I checked my home computer and I had that set to classic as well. I tired Euler and, yeah I hate it. No Euler for me. Quote Link to comment Share on other sites More sharing options...
old school Posted May 27, 2004 Share Posted May 27, 2004 Kicking a leg on Wolfwoods chair as you walk by his desk then look at his expression: No charge. Spill sticky maple syrup on Wolfwood's keyboard and watch him lick his fingers for days: No charge. Change the tumble pref from 80's euler to classic on someone's (former maya users) houdini session then forget to set it back and the look on the user's face when they try to tumble: priceless. Classic all the way baby! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.