robert.magee Posted October 31, 2013 Share Posted October 31, 2013 It's Alive!!! Houdini 13 has been released and is available for download - including Apprentice - http://bit.ly/1ag5pUU 4 Quote Link to comment Share on other sites More sharing options...
Netvudu Posted October 31, 2013 Share Posted October 31, 2013 Run!! Quote Link to comment Share on other sites More sharing options...
symek Posted October 31, 2013 Share Posted October 31, 2013 There are so many unmentioned news... like fem as cloth solver, or these crazy volume paints. 1 Quote Link to comment Share on other sites More sharing options...
altbighead Posted October 31, 2013 Share Posted October 31, 2013 Linear color workflow this is all i need.just kidding. Pretty solid release. Quote Link to comment Share on other sites More sharing options...
Jason Posted October 31, 2013 Share Posted October 31, 2013 There are so many unmentioned news... like fem as cloth solver, or these crazy volume paints. A more complete list is in the Whats New section of the documentation -- in particular, the links at the bottom of the page: http://www.sidefx.com/docs/houdini13.0/news/13/ Quote Link to comment Share on other sites More sharing options...
symek Posted October 31, 2013 Share Posted October 31, 2013 (edited) A more complete list is in the Whats New section of the documentation -- in particular, the links at the bottom of the page: http://www.sidefx.co...ni13.0/news/13/ Yes, I wrote above *after* reading those links ... might have been missed something of course, like lens shader... Edited October 31, 2013 by symek Quote Link to comment Share on other sites More sharing options...
yongbin Posted October 31, 2013 Share Posted October 31, 2013 Everything is smoother than before! This is great release. Thank you! Quote Link to comment Share on other sites More sharing options...
zarti Posted October 31, 2013 Share Posted October 31, 2013 congratulations sidefx people ! cannot wait to fully try this version in my workstation tomorrrroww..w. Quote Link to comment Share on other sites More sharing options...
symek Posted October 31, 2013 Share Posted October 31, 2013 (edited) Thursday, August 15, 2013 Houdini 13.0.147: The pluralize() function was added to VEX and hscript. April 1, in August? edit: I might submit a bug, neither goose, leaf or tooth are handled correctly. This may end up ugly in a middle of production. Edited October 31, 2013 by symek Quote Link to comment Share on other sites More sharing options...
hyperforce Posted October 31, 2013 Share Posted October 31, 2013 Do check the new FindShortestPath SOP. Its a very impressive pathfinder with tons of features. 1 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted October 31, 2013 Share Posted October 31, 2013 (edited) Quick alembic playback test. h12.5 vs h13. Very good release! http://youtu.be/KOuEdw33y18 Edited October 31, 2013 by Alexey Vanzhula Quote Link to comment Share on other sites More sharing options...
Magnus Pettersson Posted October 31, 2013 Share Posted October 31, 2013 Beautiful release! Another thing not mentioned is Draw Curve Sop, its in the create shelf too. Nice to finally be able to draw curves onto objects and stuff! Quote Link to comment Share on other sites More sharing options...
Guido Zanni Posted November 1, 2013 Share Posted November 1, 2013 Wow this is great release. Thank you SideFX! Quote Link to comment Share on other sites More sharing options...
glfloat Posted November 1, 2013 Share Posted November 1, 2013 its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro. oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume. Quote Link to comment Share on other sites More sharing options...
FromHell Posted November 1, 2013 Share Posted November 1, 2013 agree, would be nice to see some improvement on pyro Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 1, 2013 Share Posted November 1, 2013 its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro. oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume. Can you please point to a good comparison of Pyro to FumeFX? thanks! Quote Link to comment Share on other sites More sharing options...
theotheo Posted November 1, 2013 Share Posted November 1, 2013 its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro. oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume. Interesting, I think the pyro solver is much better looking than fume. Both for sim quality and render quality. Especially if you couple it with PBR. Fume has that meh blobby flame look to it. Quote Link to comment Share on other sites More sharing options...
symek Posted November 1, 2013 Share Posted November 1, 2013 (edited) It's a bit of ironic that new particles in Houdini end up where Maya's world: a series of expressions (and at the same time Maya is finding its way to procedural world). I suppose the changes in VEX architecture is a big unspoken hero in H13... I wonder if VEX snippets after compilation to native byte code are concatenated to a single commands stream or every VEXexpression operator in Dops holds overhead of initialization and data in/out... Edited November 1, 2013 by symek Quote Link to comment Share on other sites More sharing options...
hyperforce Posted November 1, 2013 Share Posted November 1, 2013 I just read about the PolyCut node YES!!! Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 1, 2013 Share Posted November 1, 2013 I just read about the PolyCut node YES!!! Indeed, finally a procedural alternative to polysplit , I have been wanting this too Quote Link to comment Share on other sites More sharing options...
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