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Guest mantragora

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Guest mantragora

... there are no tutorials out there that covers things you would like know about Houdini?

Maybe there is something you would like to see?

  • Maybe your previous application had some cool tools you would like to have in Houdini? (I'm looking at you, Softimage guys ;))
  • Custom Houdini Engine implementation?
  • 40 hours long HDK tutorial that covers whole HDK?
  • How to model and rig banana?

Anything else?

I need ideas!

Post them below, please.

Edited by mantragora
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Guest mantragora

Also advance shader writing/building would be nice.

 

That's a job for SYmek

 

I had some fights on other topics with him, but one think I would never dare to try to prove him wrong is shader writing ;)

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Guest mantragora

Guys, you are sooo monothematic. HDK, HDK, HDK. Is there nothing else you would like to know about Houdini? o_O

 

What you would like to see in HDK then?

 

Softimage guys! Wake up! Are there some tool you would like to see implemented? 

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Guys, you are sooo monothematic. HDK, HDK, HDK. Is there nothing else you would like to know about Houdini? o_O

 

What you would like to see in HDK then?

 

Softimage guys! Wake up! Are there some tool you would like to see implemented? 

Maybe you just need to explain this example from start to end?

It is very necessary for modelling tools

http://vimeo.com/66022328

Edited by Alexey Vanzhula
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Guys, you are sooo monothematic. HDK, HDK, HDK. Is there nothing else you would like to know about Houdini? o_O

 

What you would like to see in HDK then?

 

Softimage guys! Wake up! Are there some tool you would like to see implemented? 

 

beginner stuff:

- setup visual studio on win.

- where your compiled project should be that houdini can use it

- best approach in production

- make simple examples or use the examples from the doc's.

 

pro stuff:

- interaction with the GUI (3D Space)

- custom exporter (soho c++)

 

Houdini Engine 

- usage with QT

- in another 3d software (example blender) (just a small part maybe load mesh?)

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I'd love to see a SketchUp-like PushPull SOP for modeling:

http://peterwonka.ne...pp.PushPull.pdf

http://www.youtube....h?v=lOYpaJWNPaU

I sort of understand the paper, but my programming chops aren't quite enough to finish it before Houdini 20.5 is out... but this would be awesome both to have as a modeling tool, and an example of implementing a paper with the HDK.

Edited by goldleaf
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HDK how to write you own simple geo exporter under windows / linux env for

- static mesh

- skinned mesh

- particles

To JSON format 3 in ASCII / Binary mode  ! :)

https://github.com/mrdoob/three.js/wiki/JSON-Model-format-3

 

That would be a subject of High interest for me !

 

Cheers

 

E

Edited by sebkaine
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1. Texts...
On softimage we have a great text extrude profile bevel tool.

On houdini this is a pain, the bevel tool produce really weird results on spikes, and if you want a decent bevel you just have to use an outer bevel not an inner one, inner = nogo for me or too complicated to resolve

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