bobc4d Posted February 4, 2018 Share Posted February 4, 2018 man, that is some amazing stuff. 1 Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted March 24, 2018 Author Share Posted March 24, 2018 5 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted March 24, 2018 Share Posted March 24, 2018 which program do you use to export gifs with such high quality? Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted March 24, 2018 Author Share Posted March 24, 2018 Quote which program do you use to export gifs with such high quality? Photoshop...but the key is too make something with a minimal frame count with a mimimal pixel difference between frame. As a example if you compress an animation with a very subtle grain it will be a much larger file for same quality than a noisyless frame. Quote Link to comment Share on other sites More sharing options...
Rival Consoles Posted April 4, 2018 Share Posted April 4, 2018 On 8/23/2017 at 9:20 AM, Spyrogif said: 2d and 3d since 2002, houdini since 2008 Nice man! Houdini's learning curve is quite steep but definitely worth it. Great work, keep them coming! 1 Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted May 1, 2018 Author Share Posted May 1, 2018 3 Quote Link to comment Share on other sites More sharing options...
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Spyrogif Posted November 28, 2018 Author Share Posted November 28, 2018 2 Quote Link to comment Share on other sites More sharing options...
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pxptpw Posted December 12, 2018 Share Posted December 12, 2018 all of your posts are great quality work , just brilliant 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted December 13, 2018 Share Posted December 13, 2018 Your work is great. Is there any planning to make them loopable, i.e. your last gifs, how do you make sure they are seamlessly looping? From composition to animation you must think about it? How do you pick your topics/subjects? They are amazing to look at. 1 Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted December 13, 2018 Author Share Posted December 13, 2018 (edited) On 13/12/2018 at 8:09 AM, magneto said: Your work is great. Is there any planning to make them loopable, i.e. your last gifs, how do you make sure they are seamlessly looping? From composition to animation you must think about it? How do you pick your topics/subjects? Thanks Magneto. Kinda hard to give you a correct awser. Process, workflow and idea processing are always differents for each one. Anyway you 're kinda right most of the time i think to seamless looping in a very early stage but it's not always the case. But i don't have any general planification or something. Most of the time i'm messing into Houdini and a idea pops when i'm working on a complete different subject. For the last serie, the steel marbles one : At the very beginning i was asking myself how to make an efficient asset in order to create things like construction game, rollercoaster, tracks, pipe etc. My goal was to have something you just CTRL+C CTRL+V with a type selector parameter, an orientation parameter and some auto snapping features. The idea was to have an asset who will be efficient enough to be faster than doing it in real life with a contruction game, electric toy car track etc... After all this background work it took me something like 1 hour to create this 2 lanes track from a blank scene. The looping was not so much a problem in this scenario. Only 2 marbles are simulated. One for the Yellow lane, one for the blue lane. i've simulated 6000 frames (very close to real time). Then i just copystamp a point representation with a stamped time sop to loop this. At the end i just have a 6 frame endless motion setup where i can freely put any camera. Edited December 14, 2018 by Spyrogif 2 Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted December 29, 2018 Author Share Posted December 29, 2018 2 Quote Link to comment Share on other sites More sharing options...
DaJuice Posted December 29, 2018 Share Posted December 29, 2018 I love it! Top notch lighting and shading as usual. Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted January 11, 2019 Author Share Posted January 11, 2019 2 Quote Link to comment Share on other sites More sharing options...
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