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My R'n'D


tamagochy

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Hi guys, I'm now switching from max to houdini and makes some r'n'd i want to show to you.

House destruction. It need a lot of improvements but it takes long time maybe i will add it later. One thing I cant solve it is a pixelisation of the smoke in dissipate areas. It happens when i use noise in pyro shader and only in this simulation.

 

Edited by tamagochy
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  • 2 months later...

Nice Work.

To fix the pixelation issue on the smoke in your destruction scene here are a few things you can do:

1) Increase Resolution

2) Change your "volume filter" parameter on the render tab of your object.  Set it to "gaussian". 

3)Increase the "volume filter width" a bit to something like 1.1 or 1.2

 

 

 

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