tamagochy Posted October 16, 2016 Share Posted October 16, 2016 (edited) Hi guys, I'm now switching from max to houdini and makes some r'n'd i want to show to you. House destruction. It need a lot of improvements but it takes long time maybe i will add it later. One thing I cant solve it is a pixelisation of the smoke in dissipate areas. It happens when i use noise in pyro shader and only in this simulation. Edited October 16, 2016 by tamagochy 2 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted October 19, 2016 Author Share Posted October 19, 2016 Explosion Quote Link to comment Share on other sites More sharing options...
tamagochy Posted December 19, 2016 Author Share Posted December 19, 2016 Finish my flip and ocean r'n'd. It need to work with foam texture on the flip surface but it just a time to tune. Quote Link to comment Share on other sites More sharing options...
benne5 Posted December 19, 2016 Share Posted December 19, 2016 Nice Work. To fix the pixelation issue on the smoke in your destruction scene here are a few things you can do: 1) Increase Resolution 2) Change your "volume filter" parameter on the render tab of your object. Set it to "gaussian". 3)Increase the "volume filter width" a bit to something like 1.1 or 1.2 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted December 20, 2016 Author Share Posted December 20, 2016 Pixel problem goes from volume compress node. I change it already but not resim, because it takes a long time. Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted December 28, 2016 Share Posted December 28, 2016 you can use volume resample after sim for that as well Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 6, 2017 Author Share Posted February 6, 2017 (edited) Play with flip. Still cant get nice foam... Edited February 7, 2017 by tamagochy Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 22, 2018 Author Share Posted February 22, 2018 finished new FLIP test 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted February 22, 2018 Share Posted February 22, 2018 (edited) It looks really good. But I don't see any captain on the bridge? Edited February 22, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
stickman Posted February 23, 2018 Share Posted February 23, 2018 wow. Agree.... very nice. Only thing that says 'cg' to me is the lack of any foam on the waves outside the boat sim path. ie. little white caps and so. Yeah, and the missing captain :-P Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 23, 2018 Author Share Posted February 23, 2018 Sorry guys but new age start and its roboship no people no problem))) Foam around it's more shading staff, i will work on it but main goal was to get good sim. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted March 5, 2018 Share Posted March 5, 2018 The last sim is good, what is missing is to give the boat wear and tear etc. Then you'd have a realistic scene. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 6, 2018 Author Share Posted March 6, 2018 It had some but not so visible. If I will update it in future I will take into account your comment. Thanks! Quote Link to comment Share on other sites More sharing options...
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