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Houdini 17 Wishlist


LaidlawFX

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1- Mantra faster and with less noises, by GPU.

2- Informations of render progression while wait it finish, time left for examplo..i know its possible with verbose, but i mean something more intuitive and  easy.

3- More interaction with Operation System, example on the pick file window, able to chose  thumpmails bigger, possibility to delete and rename folders and files..Drag and drop inages over fields of selection etc.

4- A Cloth better...Cloth with forces, winds for example have a terrible result in Houdini.

5- Mplay with more export file formats, h264 mainly.

6- Handles for manipulate bezier curve.

7- A native PathDeform sop (deform geometry by a curve). a native Target Weld node (fuse a point to another, preserving the position of this another point)

8- Viewport showing more materials nodes, actually just is possible to see the result in progressive render.

9- possibility of increase size node on network.

10- KeyShot for create nodes.

11- CopVop, or bring some vop nodes for Cop context...  all kind of noises, Ramps, Rainbow Sop for example

12- A node for extract curves from selected edges.

13- A Brush node on Cop, with pencil, erase, smoorth etc 

14- An ortogrhafic view on viewport.

15- Cumulative acts in modeling SOP, like Edit SOP, but for polysplit, polybevel, polyextrude, etc.

16- A clever way to see the memory and process request by each node of the scene, identifying and stoping automaticly nodes that promote crashes.. already have one, but it is limitate, we most to 'record" before..

 

 

 

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10- KeyShot for create nodes.

what's that?

Quote

11- CopVop, or bring some vop nodes for Cop context...  all kind of noises, Ramps, Rainbow Sop for example

there are 2 nodes in cop to do vop operations, is this what you are looking for?

 http://www.sidefx.com/docs/houdini/nodes/cop2/vopcop2gen.html

 http://www.sidefx.com/docs/houdini/nodes/cop2/vopcop2filter.html

 

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12- A node for extract curves from selected edges.

you can do it easily with a couple of nodes, or i think there is a tool in the game shelf that is being developed, that does that.

 

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14- An ortogrhafic view on viewport.

space + o toggles perspective and ortho

Edited by MENOZ
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5 hours ago, MENOZ said:

you can do it easily with a couple of nodes, or i think there is a tool in the game shelf that is being developed, that does that.

Is enouth just add a Group field on Convertline Sop,  the edges selected turns lines, and the rest (non selected) would be deleted.

 

5 hours ago, MENOZ said:

what's that?

I mean, for example..do you hit Ctrl+Shift+F1 and adds a Vector To Float on network..nodes that u use a lot of times should be created by keys direcly

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  • 2 weeks later...
On 5/1/2018 at 2:12 AM, vhalldez said:

Is enouth just add a Group field on Convertline Sop,  the edges selected turns lines, and the rest (non selected) would be deleted.

Check out the Dissolve sop

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- hexadecimal color input in the color picker

- gltf 2.0 import / export

- better typo font / svg support for motion design 

- some love on the traditional deformer likes twist deform / wire deform to make them more straightforward / user friendly  ( i still do twist in VOP in H ... )

- a visual preview of the shaders coming from external render engine in the shader palette ( octane / redshift / arnold / prman )

Edited by sebkaine
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  • 2 weeks later...

-Soft selection for faces edit

-make the shortcuts supported on international keyboards

-3D paint bitmap textures in viewport

-mantra GPU

-accelerate mantra CPU (make it smarter with variance-based adaptive sampling, adaptive lights, scene analysis, denoising intelligently by element, more like V-Ray).

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On 7/20/2017 at 11:09 AM, Wooshum said:

A full implementation of a weighted straight skeleton operation similar to the one developed by Tom Kelly:

https://github.com/twak/campskeleton

http://theses.gla.ac.uk/4975/ 

Roofs, procedural building models, etc. At a SOP level this would be epic, PolyExpand2D with way more functionality

Just wanted to add another research paper to bump up the argument for a weighted straight skeleton implementation.

http://peterwonka.net/Publications/pdfs/2011.TOG.Kelly.ProceduralExtrusions.TechreportVersion.final.pdf

Covers the process that Tom Kelly and Peter Wonka developed for procedural extrusions using input guide curves:

Procedural_Extrusions.thumb.JPG.475de41da0c9a35e91a899d3e8686241.JPG

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Point Cloud tools optimised for large datasets (400 million points upwards) - I have a 2.2 billion points dataset so take a guess the time for of the PointCloudISO

- Filtering (outlier removal, Feature estimation, registration)

- Normal estimation

- Point cloud sampling (RMLS)

- Region segmentation (detectin of planes like floor, walls, etc..)

- Model fitting may be?

Edited by jordibares
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  • 2 weeks later...
On 6.6.2018 at 3:55 PM, jordibares said:

Point Cloud tools optimised for large datasets (400 million points upwards) - I have a 2.2 billion points dataset so take a guess the time for of the PointCloudISO

- Filtering (outlier removal, Feature estimation, registration)

- Normal estimation

- Point cloud sampling (RMLS)

- Region segmentation (detectin of planes like floor, walls, etc..)

- Model fitting may be?

Does it make sense to implement PCL (http://pointclouds.org)? Or is it already implemented in the background?

 

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I'm not smart or advanced enough to make good suggestions,

but I'd really like for there to be a print function for wranglers, in a little error bar
I'm used to doing a lot of smoke testing in this way, and I don't like having to make a special parameter dedicated to smoke testing.

Also, just having a function to make a simple message pop up would be great.

It's the little things ::))

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On 22-6-2018 at 11:04 PM, sasbom said:

I'm not smart or advanced enough to make good suggestions,

but I'd really like for there to be a print function for wranglers, in a little error bar
I'm used to doing a lot of smoke testing in this way, and I don't like having to make a special parameter dedicated to smoke testing.

Also, just having a function to make a simple message pop up would be great.

It's the little things ::))

its there in the documentation :):http://www.sidefx.com/docs/houdini/vex/functions/index.html

just use ctrl+f on that page and you'll find:

http://www.sidefx.com/docs/houdini/vex/functions/printf.html

it will print it out to the console

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On 6/25/2018 at 7:39 AM, acey195 said:

its there in the documentation :):http://www.sidefx.com/docs/houdini/vex/functions/index.html

just use ctrl+f on that page and you'll find:

http://www.sidefx.com/docs/houdini/vex/functions/printf.html

it will print it out to the console

holy guacamoly thanks a million. This is great!
Now, and sorry for being a ultra-noob here,where can I see this console?
I've tried looking for something like that but I can't find it :c

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